Lotag: Difference between revisions

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m Went into more detail about what lotags do for those objects
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lotag is used in the following structures
lotag is used in the following structures:
*[[sprite]] struct; the actor's current lotag.
 
*[[Members of the wall structure|wall]] struct;
[[sprite]] struct; the sprite's current lotag.
*[[Members of the sector structure|sector]] struct;
*[[Sector_effector]]s use the lotag to define their function
*See also: [[Sector_Effector_Reference_Guide]]
 
[[Members of the wall structure|wall]] struct;
*Walls can be assigned a lotag for certain special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
 
[[Members of the sector structure|sector]] struct;
*Sectors use their lotags for many actions and effects
*See also: [[Sector_Tag_Reference_Guide]]


[[Category:Sector structure members]]
[[Category:Sector structure members]]
[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]
[[Category:Wall structure members]]

Revision as of 12:50, 26 May 2014

lotag is used in the following structures:

sprite struct; the sprite's current lotag.

wall struct;

  • Walls can be assigned a lotag for certain special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)

sector struct;