Lotag: Difference between revisions
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m Went into more detail about what lotags do for those objects |
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lotag is used in the following structures | lotag is used in the following structures: | ||
*[[Members of the wall structure|wall]] struct; | [[sprite]] struct; the sprite's current lotag. | ||
*[[Members of the sector structure|sector]] struct; | *[[Sector_effector]]s use the lotag to define their function | ||
*See also: [[Sector_Effector_Reference_Guide]] | |||
[[Members of the wall structure|wall]] struct; | |||
*Walls can be assigned a lotag for certain special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror) | |||
[[Members of the sector structure|sector]] struct; | |||
*Sectors use their lotags for many actions and effects | |||
*See also: [[Sector_Tag_Reference_Guide]] | |||
[[Category:Sector structure members]] | [[Category:Sector structure members]] | ||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] | ||
[[Category:Wall structure members]] | [[Category:Wall structure members]] |
Revision as of 12:50, 26 May 2014
lotag is used in the following structures:
sprite struct; the sprite's current lotag.
- Sector_effectors use the lotag to define their function
- See also: Sector_Effector_Reference_Guide
wall struct;
- Walls can be assigned a lotag for certain special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
sector struct;
- Sectors use their lotags for many actions and effects
- See also: Sector_Tag_Reference_Guide