Lotag: Difference between revisions

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m Went into more detail about what lotags do for those objects
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[[Members of the wall structure|wall]] struct;
[[Members of the wall structure|wall]] struct;
*Walls can be assigned a lotag for certain special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
*On a forcefield, the wall's lotag specifies which switch can turn it off
*Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)


[[Members of the sector structure|sector]] struct;
[[Members of the sector structure|sector]] struct;

Revision as of 13:12, 26 May 2014

lotag is used in the following structures:

sprite struct; the sprite's current lotag.

wall struct;

  • On a forcefield, the wall's lotag specifies which switch can turn it off
  • Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)

sector struct;