Lotag: Difference between revisions
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m Went into more detail about what lotags do for those objects |
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[[Members of the wall structure|wall]] struct; | [[Members of the wall structure|wall]] struct; | ||
*Walls can be assigned a lotag for | *On a forcefield, the wall's lotag specifies which switch can turn it off | ||
*Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror) | |||
[[Members of the sector structure|sector]] struct; | [[Members of the sector structure|sector]] struct; |
Revision as of 13:12, 26 May 2014
lotag is used in the following structures:
sprite struct; the sprite's current lotag.
- Sector_effectors use the lotag to define their function
- See also: Sector_Effector_Reference_Guide
wall struct;
- On a forcefield, the wall's lotag specifies which switch can turn it off
- Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
sector struct;
- Sectors use their lotags for many actions and effects
- See also: Sector_Tag_Reference_Guide