EVENT SPAWN: Difference between revisions
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EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is triggered when the attributes of actor are defined by the game. It applies to most sprite appear on the map (projectiles excluded), this is, both due to the [[spawn]] (similar to [[EVENT_EGS]]) command on whenever the actor was already part of the map (similar to [[EVENT_LOADACTOR]] but later in the process). This is useful to modify an enemy as it works for both cases. | This [[event]] is triggered when the attributes of actor are defined by the game. It applies to most sprite that appear on the map (projectiles excluded), this is, both due to the [[spawn]] (similar to [[EVENT_EGS]]) command on whenever the actor was already part of the map (similar to [[EVENT_LOADACTOR]] but later in the process). This is useful to modify an enemy as it works for both cases. | ||
Chronologically, this event is triggered after [[EVENT_EGS]] or [[eventloadactor]]. | Chronologically, this event is triggered after [[EVENT_EGS]] or [[eventloadactor]]. |
Revision as of 04:47, 19 September 2014
EVENT_SPAWN is a Game Event.
This event is triggered when the attributes of actor are defined by the game. It applies to most sprite that appear on the map (projectiles excluded), this is, both due to the spawn (similar to EVENT_EGS) command on whenever the actor was already part of the map (similar to EVENT_LOADACTOR but later in the process). This is useful to modify an enemy as it works for both cases.
Chronologically, this event is triggered after EVENT_EGS or eventloadactor.