Category:Editing Doors: Difference between revisions

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==Doors==
==Doors==
Doors in Duke Nukem 3D are constructed in different ways using a combination of [[Sectors]], [[Sector Tag Reference Guide|Sector Tags]], and [[Sector Effector Reference Guide|Sector Effectors]]. Doors can be combined with [[GPSPEED]] sprites, [[ACTIVATOR]]/[[ACTIVATORLOCKED]] sprites, and [[MASTERSWITCH]] sprites to create a multitude of effects. Refer to the tutorial maps ''[[Media:Tutorial.map|TUTORIAL.MAP]]'' and ''[[Media:Advanced.map|ADVANCED.MAP]]'' as noted in the articles for reference.
Doors in Duke Nukem 3D are constructed in different ways using a combination of [[Sectors]], [[Sector Tag Reference Guide|Sector Tags]], and [[Sector Effector Reference Guide|Sector Effectors]]. Doors can be combined with [[GPSPEED]] sprites, [[activator]]/[[activatorlocked]] sprites, and [[masterswitch]] sprites to create a multitude of effects. Refer to the tutorial maps ''[[Media:Tutorial.map|TUTORIAL.MAP]]'' and ''[[Media:Advanced.map|ADVANCED.MAP]]'' as noted in the articles for reference.


[[Category:Level editing documentation]]
[[Category:Level editing documentation]]

Latest revision as of 16:06, 28 October 2014

Build/Mapster32 Map Editing

NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

Doors

Doors in Duke Nukem 3D are constructed in different ways using a combination of Sectors, Sector Tags, and Sector Effectors. Doors can be combined with GPSPEED sprites, activator/activatorlocked sprites, and masterswitch sprites to create a multitude of effects. Refer to the tutorial maps TUTORIAL.MAP and ADVANCED.MAP as noted in the articles for reference.

Subcategories

This category has only the following subcategory.

Pages in category "Editing Doors"

The following 10 pages are in this category, out of 10 total.