Globalflags (DEF): Difference between revisions
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Can be used to set the values of the [[globalflags]] userdef structure. | Can be used to set the values of the [[globalflags]] userdef structure. | ||
See also [[globalgameflags]] and [[globalgameflags (def)|globalflags (DEF command)]]. | |||
==Flags== | |||
{{Template:globalflags}} | |||
[[Category:Def commands]] | [[Category:Def commands]] |
Revision as of 00:21, 20 February 2020
Can be used to set the values of the globalflags userdef structure.
See also globalgameflags and globalflags (DEF command).
Flags
The following values are used with globalflags userdef or globalflags DEF command.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
No | 2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
No | 4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). Use HICTINT_NOFOGSHADE on tint to set individually for a palette. |
Defines |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004 |