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A '''return''' command is similar to '''[[break]]''' in that it stops code after the '''return''' from executing and thus can be used to exit a state early. However, a '''return''' propagates along a call chain of [[state]]s and terminates the execution of the innermost [[event]] or [[actor]] code. Thus, when the following code snippet is run, only quote 125 ("SPAWNED HEAVYHBOMB") is displayed. | A '''return''' command is similar to '''[[break]]''' in that it stops code after the '''return''' from executing and thus can be used to exit a state early. However, a '''return''' propagates along a call chain of [[state]]s and terminates the execution of the innermost [[event]] or [[actor]] code. Thus, when the following code snippet is run, only quote 125 ("SPAWNED HEAVYHBOMB") is displayed. | ||
See also [[break]]. | |||
Not to be confused with the [[RETURN]] gamevar and [[return (userdef)|return (userdef structure)]]. | |||
== Examples == | |||
'''definequote''' 125 SPAWNED HEAVYHBOMB | '''definequote''' 125 SPAWNED HEAVYHBOMB |
Revision as of 00:24, 20 February 2020
A return command is similar to break in that it stops code after the return from executing and thus can be used to exit a state early. However, a return propagates along a call chain of states and terminates the execution of the innermost event or actor code. Thus, when the following code snippet is run, only quote 125 ("SPAWNED HEAVYHBOMB") is displayed.
See also break.
Not to be confused with the RETURN gamevar and return (userdef structure).
Examples
definequote 125 SPAWNED HEAVYHBOMB definequote 126 RAN EVENT_EGS definequote 127 RAN TEST STATE state teststate1 return userquote 127 ends onevent EVENT_EGS ifactor HEAVYHBOMB { state teststate1 // after teststate1's return, return from EVENT_EGS! userquote 126 } endevent onevent EVENT_LOADACTOR ifvare THISACTOR 0 { // the concrete actor is irrelevant, only placeholder spawn HEAVYHBOMB // --> EVENT_EGS userquote 125 } endevent
Replacing the return by a break in the above example would lead to quotes 126 and 125 being displayed (in that order) at run time.