Tint (DEF): Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Fox (talk | contribs)
No edit summary
Fox (talk | contribs)
No edit summary
Line 3: Line 3:
Define a palette used to be used on tiles.
Define a palette used to be used on tiles.


==Parameters==
== Token ==


The brace-enclosed block may contain these instructions:
'''pal''' <palnum>


{| {{prettytable}}
The palette number the tint applies to.
| '''pal''' <palnum>
 
| The palette number the tint applies to.
'''red''' <value><br />
|-
'''green''' <value><br />
| '''red''' <value>, '''r''' <value><br />'''green''' <value>, '''g''' <value><br />'''blue''' <value>, '''b''' <value>
'''blue''' <value>
| Specifies a color component value, in the range of 0 to 255.
 
|-
'''r''' <value><br />
| '''flags''' <flags>
'''g''' <value><br />
| Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values.
'''b''' <value>
|-
 
|}
Specifies a color component value, in the range of 0 to 255.
 
'''flags''' <flags>
 
Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values.


==Tint flags==
== Tint flags ==


Note: By default, the '''red''', '''green''' and '''blue''' parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect.
Note: By default, the '''red''', '''green''' and '''blue''' parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect.
Line 50: Line 54:
|}
|}


==Examples==
== Examples ==


  tint { pal 1 red 127 green 127 blue 255 flags 0 }
  tint { pal 1 red 127 green 127 blue 255 flags 0 }


[[Category:DEF commands]]
[[Category:DEF commands]]

Revision as of 04:57, 21 February 2020

tint { [...] }

Define a palette used to be used on tiles.

Token

pal <palnum>

The palette number the tint applies to.

red <value>
green <value>
blue <value>

r <value>
g <value>
b <value>

Specifies a color component value, in the range of 0 to 255.

flags <flags>

Specifies any special processing effects to use for the tint. The value of flags may be the sum of any of these values.

Tint flags

Note: By default, the red, green and blue parameters will use the "multiply" color mode. This mode decreases the colors proportionally. A value of 255 has no effect.

Value Label Description
1 HICTINT_GRAYSCALE Convert to grayscale.
2 HICTINT_INVERT Invert colors.
4 HICTINT_COLORIZE This enables the "colorize" color mode. This mode is similar to "multiply", except the end result will make the pixels 4x brighter. A value of 64 has no effect.
8 HICTINT_USEONART Applies the tint instead of lookup palette on 8-bit tile.
16 HICTINT_APPLYOVERPALSWAP
32 HICTINT_APPLYOVERALTPAL
64 HICTINT_BLEND_SCREEN This enables the "screen" color mode. This mode increases the colors proportionally. A value of zero has no effect.
128 HICTINT_BLEND_OVERLAY Enables the "overlay" color mode. This mode increases or decreases the colors of the pixels from the middle. A value of 128 has no effect.
64 + 128 HICTINT_BLEND_HARDLIGHT Same as overlay, but changes the priority between texture or color during the calculation.
256 HICTINT_ALWAYSUSEART Force 8-bit texture to be displayed even if a hightile was defined.
512 HICTINT_NOFOGSHADE Force an even visibility on the texture. Can be set for all palettes with GLOBAL_NO_GL_FOGSHADE on globalflags.

Examples

tint { pal 1 red 127 green 127 blue 255 flags 0 }