Autostep sbw: Difference between revisions

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'''''autostep_sbw''''' controls the maximum difference in height at which a player will "step" onto an above water [[sector]] ([[lotag]] 1) or floor aligned [[sprite]] ([[cstat (sprite)|cstat]]] 32) (see [[spritebridge]]) without needing to jump. The default value is 1024.
'''autostep_sbw''' controls the maximum difference in height at which a player will "step" onto an above water [[sector]] ([[lotag]] 1) or floor aligned [[sprite]] ([[cstat (sprite)|cstat]]] 32) (see [[spritebridge]]) without needing to jump. The default value is 1024.


Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.
Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.

Latest revision as of 09:48, 22 February 2020

autostep_sbw controls the maximum difference in height at which a player will "step" onto an above water sector (lotag 1) or floor aligned sprite (cstat] 32) (see spritebridge) without needing to jump. The default value is 1024.

Making the value smaller allows the player to climb higher sectors and wall aligned sprites, while a larger value means the player will not be able to climb over smaller and smaller heights in sectors and sprites.

If you are making a permanent change to this value, it is best to do it from EVENT_ENTERLEVEL so the game never overwrites your value with the default.

For normal sectors and view/wall aligned sprites please see autostep.