EVENT CONTINUELEVELMUSICSLOT: Difference between revisions

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EVENT_CONTINUELEVELMUSICSLOT is a [[EDuke32 event list|Misc Event]].
'''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]].


Called when the current track is continued after loading a save
Called when the current track is continued after loading a save or restarting the map after death.
This event is executed regardless of whether the music is turned on or off.


The requested track is passed into CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.
The requested track is passed into EVENT_CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.


[[Category:Events]]
[[Category:Events]]

Revision as of 01:39, 23 February 2020

EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.

Called when the current track is continued after loading a save or restarting the map after death. This event is executed regardless of whether the music is turned on or off.

The requested track is passed into EVENT_CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.