EVENT CONTINUELEVELMUSICSLOT: Difference between revisions
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EVENT_CONTINUELEVELMUSICSLOT is a [[EDuke32 event list|Misc Event]]. | '''EVENT_CONTINUELEVELMUSICSLOT''' is a [[EDuke32 event list|Misc Event]]. | ||
Called when the current track is continued after loading a save | Called when the current track is continued after loading a save or restarting the map after death. | ||
This event is executed regardless of whether the music is turned on or off. | |||
The requested track is passed into | The requested track is passed into EVENT_CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 01:39, 23 February 2020
EVENT_CONTINUELEVELMUSICSLOT is a Misc Event.
Called when the current track is continued after loading a save or restarting the map after death. This event is executed regardless of whether the music is turned on or off.
The requested track is passed into EVENT_CONTINUELEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.