Eventloadactor: Difference between revisions
Hendricks266 (talk | contribs) No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Deprecated}} | |||
'''eventloadactor''' | '''eventloadactor''' | ||
Revision as of 03:17, 29 August 2020
| This feature is deprecated. It's recommend not to use this feature. |
eventloadactor
Blocks run when an actor is loaded into the map — despite the name, it is not a game event but rather an entirely separate type of block ended with enda. It is most often used for moving settings out of a sprite's hitag or lotag and into a gamevar before they have undesirable hardcoded effects.
gamevar ZERO 0 0
gamevar HITAGSAVED 0 2
gamevar LOTAGSAVED 0 2
eventloadactor MYSPRITE
{
getactor[THISACTOR].hitag HITAGSAVED
getactor[THISACTOR].lotag LOTAGSAVED
setactor[THISACTOR].hitag ZERO
setactor[THISACTOR].lotag ZERO
}
enda
Deprecated, replaced with EVENT_LOADACTOR.
