Spritebridge: Difference between revisions
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m link to getzrange for non-player actor |
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This has a value of 1 if the player is standing on a floor sprite (such as the bridge in Duke3D's E1L1; from r1450 onwards, also if standing on a wall sprite). Otherwise, the value is 0. See [[sbs]]. | This has a value of 1 if the player is standing on a floor sprite (such as the bridge in Duke3D's E1L1; from r1450 onwards, also if standing on a wall sprite). Otherwise, the value is 0. See [[sbs]]. | ||
Non-player actors do not have a spritebridge property, but the equivalent information for them can be calculated using [[getzrange]]. | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Latest revision as of 16:37, 3 December 2020
This has a value of 1 if the player is standing on a floor sprite (such as the bridge in Duke3D's E1L1; from r1450 onwards, also if standing on a wall sprite). Otherwise, the value is 0. See sbs.
Non-player actors do not have a spritebridge property, but the equivalent information for them can be calculated using getzrange.