Template:Inventory: Difference between revisions
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Doom64hunter (talk | contribs) Doom64hunter moved page Template:Inventory to Template:Inventory icons: There exists another set of definitions for the inventory items themselves. Tag: New redirect |
Doom64hunter (talk | contribs) Add Inventory item info template Tag: Removed redirect |
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The following values are used with [[addinventory]] and [[ifpinventory]]. Not be to be confused with [[inven_icon]]. | |||
{| {{prettytable}} | |||
!Exposed!!Value!!Label!!Description!! | |||
|- | |||
| No || 0 || GET_STEROIDS || Steroids Powerup. 100% equals an inventory amount of 400. <br> If <code>amount < 400</code>, then it will automatically activate and begin counting down by 1 every game tic until it reaches 0. <br>If <code>amount > 400</code>, the item cannot be used. | |||
|- | |||
| No || 1 || GET_SHIELD || Armor. In eduke32, the upper bound is [[max_shield_amount]]. In Duke 1.5, the upper bound for armor was set by [[max_player_health]]. | |||
|- | |||
| No || 2 || GET_SCUBA || Scuba Gear. 100% equals an inventory amount of 6400. <br> Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0. | |||
|- | |||
| No || 3 || GET_HOLODUKE || Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active. | |||
|- | |||
| No || 4 || GET_JETPACK || Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active. | |||
|- | |||
| No || 5 || GET_DUMMY1 || Reserved, unused. | |||
|- | |||
| No || 6 || GET_ACCESS || Access Card. Identified by palette: <code>Blue: 0, Red: 21, Yellow: 23</code> | |||
|- | |||
| No || 7 || GET_HEATS || Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active. | |||
|- | |||
| No || 8 || GET_DUMMY2 || Reserved, unused. | |||
|- | |||
| No || 9 || GET_FIRSTAID || Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to [[max_player_health]]. | |||
|- | |||
| No || 10 || GET_BOOTS || Protective Boots. 100% equals an inventory amount of 200.<br> Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA.<br> Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0.<br> Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile. | |||
|- | |||
|} | |||
{| {{Collapse}} | |||
| <strong>Defines</strong> | |||
|- | |||
| | |||
define ICON_NONE 0 | |||
define ICON_FIRSTAID 1 | |||
define ICON_STEROIDS 2 | |||
define ICON_HOLODUKE 3 | |||
define ICON_JETPACK 4 | |||
define ICON_HEATS 5 | |||
define ICON_SCUBA 6 | |||
define ICON_BOOTS 7 | |||
|} | |||
<noinclude>[[Category:Templates]]</noinclude> | |||
<includeonly>[[Category:Pages with templates]]</includeonly> |
Revision as of 05:09, 10 January 2021
The following values are used with addinventory and ifpinventory. Not be to be confused with inven_icon.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | GET_STEROIDS | Steroids Powerup. 100% equals an inventory amount of 400. If amount < 400 , then it will automatically activate and begin counting down by 1 every game tic until it reaches 0. If amount > 400 , the item cannot be used.
| |
No | 1 | GET_SHIELD | Armor. In eduke32, the upper bound is max_shield_amount. In Duke 1.5, the upper bound for armor was set by max_player_health. | |
No | 2 | GET_SCUBA | Scuba Gear. 100% equals an inventory amount of 6400. Activates automatically when underwater, and decreases by 1 every gametic until it reaches 0. | |
No | 3 | GET_HOLODUKE | Holoduke. 100% equals an inventory amount of 2400. Decreases by 1 every gametic while active. | |
No | 4 | GET_JETPACK | Jetpack. 100% equals an inventory amount of 1600. Decreases by 1 every gametic while active. | |
No | 5 | GET_DUMMY1 | Reserved, unused. | |
No | 6 | GET_ACCESS | Access Card. Identified by palette: Blue: 0, Red: 21, Yellow: 23
| |
No | 7 | GET_HEATS | Night Vision Goggles. 100% equals an inventory amount of 1200. Decreases by 1 every gametic while active. | |
No | 8 | GET_DUMMY2 | Reserved, unused. | |
No | 9 | GET_FIRSTAID | Portable Medkit. 100% equals an inventory amount of 100. Upper bound is directly tied to max_player_health. | |
No | 10 | GET_BOOTS | Protective Boots. 100% equals an inventory amount of 200. Decreased by 2 every time the player is supposed to take damage from HURTRAIL, FLOORSLIME, or FLOORPLASMA. Decreased by 1 every time the player is supposed to take damage from BLOODPOOL with pal 0. Decreased by 1 every gametic as long as the player is in a sector with PURPLELAVA as floor or ceiling tile. |
Defines |
define ICON_NONE 0 define ICON_FIRSTAID 1 define ICON_STEROIDS 2 define ICON_HOLODUKE 3 define ICON_JETPACK 4 define ICON_HEATS 5 define ICON_SCUBA 6 define ICON_BOOTS 7 |