Template:Weapons: Difference between revisions
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{| {{Collapse}} | |||
| <strong>Defines</strong> | |||
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| | |||
define KNEE_WEAPON 0 | |||
define PISTOL_WEAPON 1 | |||
define SHOTGUN_WEAPON 2 | |||
define CHAINGUN_WEAPON 3 | |||
define RPG_WEAPON 4 | |||
define HANDBOMB_WEAPON 5 | |||
define SHRINKER_WEAPON 6 | |||
define DEVISTATOR_WEAPON 7 | |||
define TRIPBOMB_WEAPON 8 | |||
define FREEZE_WEAPON 9 | |||
define HANDREMOTE_WEAPON 10 | |||
define GROW_WEAPON 11 | |||
define FLAMETHROWER_WEAPON 12 | |||
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<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> | ||
<includeonly>[[Category:Pages with templates]]</includeonly> | <includeonly>[[Category:Pages with templates]]</includeonly> |
Revision as of 07:02, 10 January 2021
The following table lists the available weapons in Duke Nukem 3D and its expansions, along with their internal index.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | KNEE_WEAPON | Mighty Foot. Always available. | |
No | 1 | PISTOL_WEAPON | Pistol. Player starts with this weapon unless the start is located on a HURTRAIL tile (picnum 859). | |
No | 2 | SHOTGUN_WEAPON | Shotgun | |
No | 3 | CHAINGUN_WEAPON | "Ripper" Chaingun | |
No | 4 | RPG_WEAPON | Rocket Launcher (RPG) | |
No | 5 | HANDBOMB_WEAPON | Pipebomb | |
No | 6 | SHRINKER_WEAPON | Shrinker | |
No | 7 | DEVISTATOR_WEAPON | Devastator | |
No | 8 | TRIPBOMB_WEAPON | Laser Tripbomb | |
No | 9 | FREEZE_WEAPON | Freezethrower | |
No | 10 | HANDREMOTE_WEAPON | Pipebomb Detonator | |
No | 11 | GROW_WEAPON | Expander (Plutonium Pack/Atomic Edition only) | |
No | 12 | FLAMETHROWER_WEAPON | Incinerator (World Tour only) |
Defines |
define KNEE_WEAPON 0 define PISTOL_WEAPON 1 define SHOTGUN_WEAPON 2 define CHAINGUN_WEAPON 3 define RPG_WEAPON 4 define HANDBOMB_WEAPON 5 define SHRINKER_WEAPON 6 define DEVISTATOR_WEAPON 7 define TRIPBOMB_WEAPON 8 define FREEZE_WEAPON 9 define HANDREMOTE_WEAPON 10 define GROW_WEAPON 11 define FLAMETHROWER_WEAPON 12 |