Dynamicremap: Difference between revisions
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This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an [[actor]], [[projectile]], [[state]] or [[event]] and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON. | This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an [[actor]], [[projectile]], [[state]] or [[event]] and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON. | ||
Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly. | Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly. Below this use [[define]], with the appropriate label from the original DEFS.CON, to remap tiles to their new positions. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] |
Latest revision as of 22:33, 21 January 2021
dynamicremap
This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.
Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly. Below this use define, with the appropriate label from the original DEFS.CON, to remap tiles to their new positions.