EVENT INITCOMPLETE: Difference between revisions

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EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]].


EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]].
It is called after the game has finished all initialization, just before the main loop starts. No current player is set for this event.


It is called after the game has finished initializing (after EVENT_INIT and EVENT_SETDEFAULTS) just before the main loop starts.
It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and thus allows accessing of structs and values that are not available in [[EVENT_INIT]].


[[Category:Events]]
[[Category:Events]]

Revision as of 05:54, 3 August 2021

EVENT_INITCOMPLETE is a Misc Event.

It is called after the game has finished all initialization, just before the main loop starts. No current player is set for this event.

It occurs after EVENT_INIT and EVENT_SETDEFAULTS, and thus allows accessing of structs and values that are not available in EVENT_INIT.