EVENT NEWGAMECUSTOM: Difference between revisions
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It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are stored in the '''userdef.return''' array. The RETURN variable, i.e. the entry at index 0 corresponds to the choice in the top-layer menu, while the entry at index 1 corresponds to the submenu choice. If no submenu is defined, return[1] is set to -1 instead. If a submenu exists, return[2] will be set to -1. | It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are stored in the '''userdef.return''' array. The RETURN variable, i.e. the entry at index 0 corresponds to the choice in the top-layer menu, while the entry at index 1 corresponds to the submenu choice. If no submenu is defined, return[1] is set to -1 instead. If a submenu exists, return[2] will be set to -1. | ||
== Return Values == | |||
:; userdef.return 0 | |||
:: Same as RETURN. Contains the menu entry ID of the first-layer selection. | |||
:; userdef.return 1 | |||
:: Contains the menu entry ID of the second-layer selection. If no second layer exists, set to -1. | |||
:; userdef.return 2 | |||
:: Set to -1 if a second layer exists. Presumably for future expansion of the layering. | |||
== Usage Example == | |||
The following example corresponds to the example given in [[Newgamechoices_(DEF)]] and defines the logic to send the player to the proper level. | |||
appendevent EVENT_NEWGAMECUSTOM | appendevent EVENT_NEWGAMECUSTOM | ||
Revision as of 07:48, 5 August 2021
| Event ID | player# | THISACTOR | RETURN | |
|---|---|---|---|---|
| EVENT_NEWGAMECUSTOM | Current Player | none | yes (1-2 values) |
EVENT_NEWGAMECUSTOM is a Menu Event.
This event is fired when a menu entry is selected in the MENU_NEWGAMECUSTOM and MENU_NEWGAMECUSTOMSUB menus, as defined through DEF, see newgamechoices.
It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are stored in the userdef.return array. The RETURN variable, i.e. the entry at index 0 corresponds to the choice in the top-layer menu, while the entry at index 1 corresponds to the submenu choice. If no submenu is defined, return[1] is set to -1 instead. If a submenu exists, return[2] will be set to -1.
Return Values
- userdef.return 0
- Same as RETURN. Contains the menu entry ID of the first-layer selection.
- userdef.return 1
- Contains the menu entry ID of the second-layer selection. If no second layer exists, set to -1.
- userdef.return 2
- Set to -1 if a second layer exists. Presumably for future expansion of the layering.
Usage Example
The following example corresponds to the example given in Newgamechoices_(DEF) and defines the logic to send the player to the proper level.
appendevent EVENT_NEWGAMECUSTOM
ife userdef.return 1 -1 // Case: no submenu
{
switch userdef.return 0
case 1 setu[].m_volume_number 1 break // Lunar Apocalypse
case 2 setu[].m_volume_number 2 break // Shrapnel City
case 3 setu[].m_volume_number 3 break // The Birth
default setu[].m_volume_number 0 break
endswitch
setu[].m_level_number 0
}
else ife userdef.return 0 0 // Case: submenu at position 0 (L.A. Meltdown)
{
setu[].m_volume_number 0
switch userdef.return 1
case 0 setu[].m_level_number 0 break // Hollywood Holocaust
case 1 setu[].m_level_number 1 break // Red Light District
case 2 setu[].m_level_number 2 break // Death Row
case 3 setu[].m_level_number 3 break // Toxic Dump
case 4 setu[].m_level_number 4 break // The Abyss
default setu[].m_level_number 0 break
endswitch
}
endevent