EVENT INIT: Difference between revisions

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{{EventTable|EVENT_INIT|-1|none|none}}
{{EventTable|EVENT_INIT|-1|-1|0 values}}


EVENT_INIT is a [[EDuke32 event list|Game Event]].
EVENT_INIT is a [[EDuke32 event list|Game Event]].


This [[event]] is called immediately following the compilation of CON code. Most commands that depend on a player being present will fail because no players have been initialized yet.
This [[event]] is called immediately following the compilation of CON code.


One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command. While [[quote]] will not work for the aforementioned reason, any text displayed using [[userquote]] will persist through any menu systems until the normal countdown timer expires once gameplay has begun.
Most commands that depend on a player being present will fail because no players have been initialized yet.
 
One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command.  


[[Category:Events]]
[[Category:Events]]

Latest revision as of 06:37, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_INIT -1 -1 0 values

EVENT_INIT is a Game Event.

This event is called immediately following the compilation of CON code.

Most commands that depend on a player being present will fail because no players have been initialized yet.

One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the echo command.