EVENT INIT: Difference between revisions
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{{EventTable|EVENT_INIT|-1| | {{EventTable|EVENT_INIT|-1|-1|0 values}} | ||
EVENT_INIT is a [[EDuke32 event list|Game Event]]. | EVENT_INIT is a [[EDuke32 event list|Game Event]]. | ||
This [[event]] is called immediately following the compilation of CON code | This [[event]] is called immediately following the compilation of CON code. | ||
One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command | Most commands that depend on a player being present will fail because no players have been initialized yet. | ||
One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the [[echo]] command. | |||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 06:37, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_INIT | -1 | -1 | 0 values |
EVENT_INIT is a Game Event.
This event is called immediately following the compilation of CON code.
Most commands that depend on a player being present will fail because no players have been initialized yet.
One potential use of EVENT_INIT is to display name and version information about your mod to the log file using the echo command.