EVENT DISPLAYCURSOR: Difference between revisions
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{{EventTable|1=EVENT_DISPLAYCURSOR|2= | {{EventTable|1=EVENT_DISPLAYCURSOR|2=[[screenpeek]]|3=[[i|player->i]]|4=4 values}} | ||
'''EVENT_DISPLAYCURSOR''' is a [[EDuke32 event list|menu event]]. | '''EVENT_DISPLAYCURSOR''' is a [[EDuke32 event list|menu event]]. | ||
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== Return Values == | == Return Values == | ||
:; userdef.return 0 | :; userdef.return 0 ([[RETURN]]) | ||
:: | :: Set to the cursor's [[picnum]], which is 2523 (CROSSHAIR) by default. | ||
:; userdef.return 1 | :; userdef.return 1 |
Latest revision as of 07:12, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYCURSOR | screenpeek | player->i | 4 values |
EVENT_DISPLAYCURSOR is a menu event.
This event is called when the menu cursor is being displayed.
Gamevar RETURN is set to the cursor's picnum. Modifying this value will allow the game to handle positioning duties itself, etc. Setting RETURN to -1 disables hardcoded drawing of the cursor completely.
For this event, treat return_(userdef) as an additional information array.
Return Values
- userdef.return 1
- The X position of the cursor (16bit positioning).
- userdef.return 2
- The Y position of the cursor (16bit positioning).
- userdef.return 3
- The alpha transparency of the cursor (0-255).
Notes
If you use the above return values to display your own cursor, with new layers or sizes, OR orientation 2048 into your drawing command.