EVENT PRECUTSCENE: Difference between revisions
Jump to navigation
Jump to search
Doom64hunter (talk | contribs) mNo edit summary |
Doom64hunter (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{EventTable|1=EVENT_PRECUTSCENE|2= | {{EventTable|1=EVENT_PRECUTSCENE|2=[[screenpeek]]|3=[[i|player->i]]|4=1 value}} | ||
'''EVENT_PRECUTSCENE''' is a [[EDuke32 event list|Misc Event]]. | '''EVENT_PRECUTSCENE''' is a [[EDuke32 event list|Misc Event]]. |
Latest revision as of 07:48, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_PRECUTSCENE | screenpeek | player->i | 1 value |
EVENT_PRECUTSCENE is a Misc Event.
This event is fired before the cutscene frame is rendered. Used with startcutscene and ifcutscene.
RETURN is set to the current cutscene frame. If the cutscene is an ANM file, RETURN can be altered to change the current frame of the cutscene. However, in the case of IVF files, this is not possible.