EVENT DISPLAYFIST: Difference between revisions
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EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]]. | EVENT_DISPLAYFIST is a [[EDuke32_event_list|Game Event]]. | ||
This event is run whenever the fist animation is played, triggered when using a nuke button level exit in Duke3D. | This event is run whenever the fist animation is played, i.e. when [[fist_incs]] is greater than 0, triggered when using a nuke button level exit in Duke3D. | ||
Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible. | Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible. |
Latest revision as of 10:21, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_DISPLAYFIST | screenpeek | player->i | 1 value |
EVENT_DISPLAYFIST is a Game Event.
This event is run whenever the fist animation is played, i.e. when fist_incs is greater than 0, triggered when using a nuke button level exit in Duke3D.
Setting RETURN to -1 disables the fist animation, and the player's current weapon will remain visible.
Setting RETURN to 1 disables the fist animation, but the weapon remains hidden.