EVENT INVENTORY: Difference between revisions
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{{EventTable|1=EVENT_INVENTORY|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_INVENTORY is a [[EDuke32_event_list|Game Event]]. | EVENT_INVENTORY is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is called when the player | This [[event]] is called when the player uses any inventory item (default key is "ENTER"). | ||
Inside this event, you can read [[inven_icon]] to determine which item is being used, and write to it to change which item is being used. | |||
Setting gamevar [[RETURN]] to any non-zero value will cause the engine to ignore the keypress. | |||
See also [[EVENT_INVENTORYLEFT]] and [[EVENT_INVENTORYRIGHT]]. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 14:47, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_INVENTORY | player that executed the input | player->i | 1 value |
EVENT_INVENTORY is a Game Event.
This event is called when the player uses any inventory item (default key is "ENTER").
Inside this event, you can read inven_icon to determine which item is being used, and write to it to change which item is being used.
Setting gamevar RETURN to any non-zero value will cause the engine to ignore the keypress.
See also EVENT_INVENTORYLEFT and EVENT_INVENTORYRIGHT.