EVENT MOVESECTOR: Difference between revisions

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clarify what "move" means in this context
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EVENT_MOVESECTOR is a [[EDuke32_event_list|Game Event]].
{{EventTable|1=EVENT_MOVESECTOR|2=closest player to sprite|3=origin sprite|4=1 value}}
'''EVENT_MOVESECTOR''' is a [[EDuke32_event_list|Game Event]].


This [[event]] is triggered when a sector is moved.
This [[event]] is triggered whenever a sector is moved on the X and Y axes, like doors, but not motion along Z, like elevators. In other words, it is executed whenever the engine's <code>A_MoveSector()</code> function is executed.
This applies to motion on the X and Y axes, like doors,
but not motion along Z, like elevators.


[[THISACTOR]] is the actor that is moving the sector.
[[THISACTOR]] is set to the sprite that caused the sector to move around. Usually, this is a sector effector.
 
The current player is set to the player closest to the sprite that caused the sector to move.
 
The [[RETURN]] variable represents the angle by which the sector will rotate, and is initially set to the value of <code>[[htg_t|sprite[THISACTOR].htg_t 2]]</code>. The angle range is hereby limited to a range of 0-2047.
You can alter this variable to change the amount by which a sector will rotate when in motion.
 
[[Category:Events]]

Latest revision as of 08:19, 5 February 2022

Event ID player# THISACTOR RETURN
EVENT_MOVESECTOR closest player to sprite origin sprite 1 value

EVENT_MOVESECTOR is a Game Event.

This event is triggered whenever a sector is moved on the X and Y axes, like doors, but not motion along Z, like elevators. In other words, it is executed whenever the engine's A_MoveSector() function is executed.

THISACTOR is set to the sprite that caused the sector to move around. Usually, this is a sector effector.

The current player is set to the player closest to the sprite that caused the sector to move.

The RETURN variable represents the angle by which the sector will rotate, and is initially set to the value of sprite[THISACTOR].htg_t 2. The angle range is hereby limited to a range of 0-2047. You can alter this variable to change the amount by which a sector will rotate when in motion.