EVENT POSTWEAPONSHOOT: Difference between revisions

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Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe..."
 
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EVENT_POSTWEAPONSHOOT is a [[EDuke32 event list|game event]].
EVENT_POSTWEAPONSHOOT is a [[EDuke32 event list|game event]].


This [[event]] is called when the player fires a projectile, directly after the projectile has been spawned.
This [[event]] is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), directly after the projectile has been spawned.
 
Note that it does not trigger if [[shoot]] is run manually from the player actor.


See also [[EVENT_PREWEAPONSHOOT]].
See also [[EVENT_PREWEAPONSHOOT]].

Latest revision as of 12:42, 7 January 2024

Event ID player# THISACTOR RETURN
EVENT_POSTWEAPONSHOOT player that executed the input player->i 2 values

EVENT_POSTWEAPONSHOOT is a game event.

This event is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), directly after the projectile has been spawned.

Note that it does not trigger if shoot is run manually from the player actor.

See also EVENT_PREWEAPONSHOOT.

Return Values

This event has two return values:

userdef.return 0 (RETURN)
This value contains the spritenum of the projectile if spawning was successful, or -1 otherwise. Changing this value does nothing.
userdef.return 1
Contains the index of the projectile if they are being fired in a burst, starting from 0. For single shots, this is always 0.