EVENT POSTWEAPONSHOOT: Difference between revisions
Jump to navigation
Jump to search
Doom64hunter (talk | contribs) Created page with "{{EventTable|1=EVENT_POSTWEAPONSHOOT|2=player that executed the input|3=player->i|4=2 values}} EVENT_POSTWEAPONSHOOT is a game event. This event is called when the player fires a projectile, directly after the projectile has been spawned. See also EVENT_PREWEAPONSHOOT. == Return Values == This event has two return values: :; userdef.return 0 (RETURN) :: This value contains the spritenum of the projectile if spawning was succe..." |
Doom64hunter (talk | contribs) clarify |
||
Line 2: | Line 2: | ||
EVENT_POSTWEAPONSHOOT is a [[EDuke32 event list|game event]]. | EVENT_POSTWEAPONSHOOT is a [[EDuke32 event list|game event]]. | ||
This [[event]] is called when the player fires a projectile, directly after the projectile has been spawned. | This [[event]] is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), directly after the projectile has been spawned. | ||
Note that it does not trigger if [[shoot]] is run manually from the player actor. | |||
See also [[EVENT_PREWEAPONSHOOT]]. | See also [[EVENT_PREWEAPONSHOOT]]. |
Latest revision as of 12:42, 7 January 2024
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_POSTWEAPONSHOOT | player that executed the input | player->i | 2 values |
EVENT_POSTWEAPONSHOOT is a game event.
This event is called when the player fires a projectile in the defined weapon sequence (P_FireWeapon), directly after the projectile has been spawned.
Note that it does not trigger if shoot is run manually from the player actor.
See also EVENT_PREWEAPONSHOOT.
Return Values
This event has two return values:
- userdef.return 0 (RETURN)
- This value contains the spritenum of the projectile if spawning was successful, or -1 otherwise. Changing this value does nothing.
- userdef.return 1
- Contains the index of the projectile if they are being fired in a burst, starting from 0. For single shots, this is always 0.