Template:Gamearray flags: Difference between revisions
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| <font color="gray">Internal</font> || <font color="gray">8</font> || <font color="gray">GAMEARRAY_RESET</font> || | | <font color="gray">Internal</font> || <font color="gray">8</font> || <font color="gray">GAMEARRAY_RESET</font> || | ||
|- | |- | ||
| Yes || 16 || GAMEARRAY_RESTORE || | | Yes || 16 || GAMEARRAY_RESTORE || If set, the state of the array will be written/read to/from the saved mapstate when using the command [[savemapstate]]/[[loadmapstate]]. <br>Has no effect on savegames -- arrays will always be restored to the state they were in when the game was saved. | ||
|- | |- | ||
| No || 32 || GAMEARRAY_VARSIZE || | | No || 32 || GAMEARRAY_VARSIZE || |
Revision as of 12:48, 10 September 2025
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Exposed | Value | Label | Description | |
---|---|---|---|---|
Internal | 8 | GAMEARRAY_RESET | ||
Yes | 16 | GAMEARRAY_RESTORE | If set, the state of the array will be written/read to/from the saved mapstate when using the command savemapstate/loadmapstate. Has no effect on savegames -- arrays will always be restored to the state they were in when the game was saved. | |
No | 32 | GAMEARRAY_VARSIZE | ||
No | 256 | GAMEARRAY_STRIDE2 | ||
No | 512 | GAMEARRAY_ALLOCATED | ||
No | 2048 | GAMEARRAY_SYSTEM | ||
Internal | 4096 | GAMEARRAY_READONLY | ||
Yes | 16384 | GAMEARRAY_INT16 | Values range from -32768 to 32767 | |
Yes | 32768 | GAMEARRAY_INT8 | Values range from -128 to 127 | |
No | 65536 | GAMEARRAY_UNSIGNED | ||
Yes | 16384 + 65536 | GAMEARRAY_UINT16 | Values range from 0 to 65536 | |
Yes | 32768 + 65536 | GAMEARRAY_UINT8 | Values range from 0 to 255 | |
Yes | 1048576 | GAMEARRAY_BOOLEAN | Values are 0 or 1. | |
Internal | 2097152 | GAMEARRAY_WARN |