One eighty count: Difference between revisions
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If [[one_eighty_count]] is less than zero, then 128 is added to [[one_eighty_count]] and [[ang]]. (this lets the player turn a set angle over time...) This is set on key TURNAROUND to -1024. To completely emulate what is being done during [[EVENT_TURNAROUND]], just set one_eighty_count to -1024. | If [[one_eighty_count]] is less than zero, then 128 is added to [[one_eighty_count]] and [[ang]]. (this lets the player turn a set angle over time...) This is set on key TURNAROUND to -1024. To completely emulate what is being done during [[EVENT_TURNAROUND]], just set one_eighty_count to -1024. | ||
[[Category:Player structure members]] | |||
Revision as of 15:41, 24 September 2005
If one_eighty_count is less than zero, then 128 is added to one_eighty_count and ang. (this lets the player turn a set angle over time...) This is set on key TURNAROUND to -1024. To completely emulate what is being done during EVENT_TURNAROUND, just set one_eighty_count to -1024.