Myospal: Difference between revisions
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myospal <x> <y> <tilenum> <shade> <orientation> <pal> | myospal <x> <y> <tilenum> <shade> <[[orientation]]> <pal> | ||
Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | ||
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<shade> is 0 normally but can be any standard shade up to 31 or 63. | <shade> is 0 normally but can be any standard shade up to 31 or 63. | ||
<orientation> translucency, masking, etc... | <[[orientation]]> translucency, masking, etc... | ||
<pal> is the palette. | <pal> is the palette. |
Revision as of 10:06, 26 July 2006
myospal <x> <y> <tilenum> <shade> <orientation> <pal>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
<x> and <y> are on-screen coordinates.
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
<pal> is the palette.
Example code:
setvar x 30 setvar y 30 setvar tilenum 3350 setvar shade 0 setvar pal 2 setvar orientation 1 // transparency myospal x y tilenum shade orientation pal