Myospal: Difference between revisions

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myospal <x> <y> <tilenum> <shade> <orientation> <pal>
myospal <x> <y> <tilenum> <shade> <[[orientation]]> <pal>


Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).
Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).
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<shade> is 0 normally but can be any standard shade up to 31 or 63.
<shade> is 0 normally but can be any standard shade up to 31 or 63.


<orientation> translucency, masking, etc...
<[[orientation]]> translucency, masking, etc...


<pal> is the palette.
<pal> is the palette.

Revision as of 10:06, 26 July 2006

myospal <x> <y> <tilenum> <shade> <orientation> <pal>

Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).

<x> and <y> are on-screen coordinates.

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<orientation> translucency, masking, etc...

<pal> is the palette.

Example code:

setvar x 30
setvar y 30
setvar tilenum 3350
setvar shade 0
setvar pal 2
setvar orientation 1 // transparency
myospal x y tilenum shade orientation pal