Talk:Enemies: Difference between revisions
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You can test this by yourself, changing TROOPSTRENGTH and seeing that this affect | You can test this by yourself, changing TROOPSTRENGTH and seeing that this affect boot Assault Trooper and Assault Captain, but CAPTAINSTRENGTH has no effect. | ||
== Recon == | == Recon == |
Revision as of 17:33, 30 October 2006
Please, before rememder that Assault Captain strength is 60, not 50.
Probably you found that line in USER.CON:
define CAPTAINSTRENGTH 50
But looking at GAME.CON you can see that this is unusued and Assault Captain strength is activated by TROOPSTRENGTH:
state checktrooppalette ifai 0 { ifspritepal 0 nullop else ifspritepal 21 addstrength TROOPSTRENGTH // Double the hitpoint vals } ends
You can test this by yourself, changing TROOPSTRENGTH and seeing that this affect boot Assault Trooper and Assault Captain, but CAPTAINSTRENGTH has no effect.
Recon
The Recon's health is actually 130. This was discovered through use of the hitscan command to return back the health of the RECON actor when it is targetted by the hitscan. If you don't believe me, DeeperThought's DNWMD Modification has this very system, and so does my own mod[although it's not public].
Re: Recon
You are right, there is no effect changing RECONSTRENGTH.
But I still you remain the name "Small missiles" (or whatever you think is better, but not just RPGs) in Commander, beucase its rockets cause less damage.