Talk:Defineprojectile: Difference between revisions
Jump to navigation
Jump to search
65536 |
No edit summary |
||
Line 9: | Line 9: | ||
== 65536 == | == 65536 == | ||
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not RADIUSEXPLOSION like every projectile set as only 2... | If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2... |
Latest revision as of 15:26, 10 June 2007
This entire page needs to be overhauled. Any takers? Usurper? :)
define WORKSLIKEIMPACTDAMAGE 32768
Add on next version.
--Usurper 18:27, 17 Mar 2005 (CST)
65536
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2...