This entire page needs to be overhauled. Any takers? Usurper? :)
define WORKSLIKEIMPACTDAMAGE 32768
Add on next version.
--Usurper 18:27, 17 Mar 2005 (CST)
If you set to 65538 (2 + 65536) it will works like a normal RPG but the ifwasweapon returns as <myprojectilename>, not return ifwasweapon as RADIUSEXPLOSION like every projectile set as only 2...