PROJ TNUM: Difference between revisions
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[[defineprojectile]] <tile number> PROJ_TNUM <number> | [[defineprojectile]] <tile number> PROJ_TNUM <number> | ||
The maximum number of trails that an individual projectile can spawn. By default, RPG ( | The maximum number of trails that an individual projectile can spawn. By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set. But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value. | ||
[[Category:Projectile_structure_members]] |
Revision as of 18:14, 13 June 2007
defineprojectile <tile number> PROJ_TNUM <number>
The maximum number of trails that an individual projectile can spawn. By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set. But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.