PROJ TNUM: Difference between revisions

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[[defineprojectile]] <tile number> PROJ_TNUM <number>
[[defineprojectile]] <tile number> PROJ_TNUM <number>


The maximum number of trails that an individual projectile can spawn.  By default, RPG (nonhitscan) type projectiles will spawn trails even if TNUM is not set.  But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.
The maximum number of trails that an individual projectile can spawn.  By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set.  But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.
 
[[Category:Projectile_structure_members]]

Revision as of 18:14, 13 June 2007

defineprojectile <tile number> PROJ_TNUM <number>

The maximum number of trails that an individual projectile can spawn. By default, RPG (non-hitscan) type projectiles will spawn trails even if TNUM is not set. But bullet type (hitscan) projectiles will not spawn any trails unless TNUM is given a non-zero value.