Members of the player structure: Difference between revisions
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*[[actors_killed]] | *[[actors_killed]] | ||
*[[actorsqu]] | *[[actorsqu]] | ||
*[[aim_mode]] | |||
*[[airleft]] | *[[airleft]] | ||
*[[ammo_amount]] | *[[ammo_amount]] | ||
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*[[holoduke_on]] | *[[holoduke_on]] | ||
*[[holster_weapon]] | *[[holster_weapon]] | ||
*[[horiz]] | |||
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | | width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | ||
*[[horizoff]] | *[[horizoff]] | ||
*[[hurt_delay]] | *[[hurt_delay]] | ||
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*[[look_ang]] | *[[look_ang]] | ||
*[[max_actors_killed]] | *[[max_actors_killed]] | ||
*[[max_ammo_amount]] | |||
*[[max_player_health]] | |||
*[[max_secret_rooms]] | *[[max_secret_rooms]] | ||
*[[max_shield_amount]] | |||
*[[movement_lock]] | *[[movement_lock]] | ||
*[[name]] | *[[name]] |
Revision as of 11:45, 8 December 2007
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure: