Console commands: Difference between revisions
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|sets the value of a gamevar  | |sets the value of a gamevar  | ||
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|setvarvar <gamevar1> <gamevar2  | |setvarvar <gamevar1> <gamevar2>  | ||
|sets the value of <gamevar1> to <gamevar2>  | |sets the value of <gamevar1> to <gamevar2>  | ||
|-  | |-  | ||
Revision as of 17:37, 8 April 2008
| Variables | |
|---|---|
| crosshair | enable/disable crosshair | 
| cl_autoaim | enable/disable weapon autoaim | 
| cl_automsg | enable/disable automatically sending messages to all players | 
| cl_autovote | enable/disable automatic voting | 
| cl_deathmessages | enable/disable multiplayer death messages | 
| cl_democams | enable/disable demo playback cameras | 
| cl_drawweapon | enable/disable weapon drawing | 
| cl_idplayers | enable/disable name display when aiming at opponents | 
| cl_messagetime | length of time to display multiplayer chat messages | 
| cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time  | 
| cl_mousefilter | amount of mouse movement to filter out | 
| cl_showcoords | show your position in the game world | 
| cl_showfps | show the frame rate counter | 
| cl_smoothinput | enable/disable input smoothing | 
| cl_viewbob | enable/disable player head bobbing | 
| cl_weaponsway | enable/disable player weapon swaying | 
| cl_weaponswitch | enable/disable auto weapon switching | 
| cl_angleinterpolation | enable/disable angle interpolation | 
| r_anamorphic | enable/disable widescreen mode | 
| r_projectionhack | enable/disable projection hack | 
| r_precache | enable/disable the pre-level caching routine | 
| snd_ambience | enables/disables ambient sounds | 
| snd_duketalk | enables/disables Duke's speech | 
| snd_fxvolume | volume of sound effects | 
| snd_mixrate | sound mixing rate | 
| snd_musvolume | volume of midi music | 
| snd_numbits | sound bits | 
| snd_numchannels | the number of sound channels | 
| snd_numvoices | the number of concurrent sounds | 
| snd_reversestereo | reverses the stereo channels | 
| astub.c | |
| addpath <path> | adds path to game filesystem | 
| echo [text] | echoes text to the console | 
| editorgridextent | sets the size of the 2D mode editing grid | 
| exec <scriptfile> | executes a script | 
| fileinfo <file> | gets a file's information | 
| gamma <value> | changes brightness | 
| initgroupfile <path> | adds a grp file into the game filesystem | 
| noclip | toggles clipping mode | 
| quit | exits the game immediately | 
| sensitivity <value> | changes the mouse sensitivity
 
  | 
| baselayer.c | |
| setrendermode <number> | sets the engine's rendering mode.
 Mode numbers are:  | 
| screencaptureformat | sets the output format for screenshots (TGA or PCX) | 
| novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels | 
| usevoxels | enable/disable automatic sprite->voxel rendering | 
| hicsetpalettetint | sets palette tinting values | 
| glinfo | shows OpenGL information about the current OpenGL mode | 
| build.c | |
| restartvid | reinitialise the video mode | 
| vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode | 
| osd.c | |
| listsymbols | lists all the recognized symbols | 
| help | displays help on the named symbol | 
| osdrows | sets the number of visible lines of the OSD | 
| clear | clears the console text buffer | 
| osdcmds.c | |
| changelevel <volume> <level> | warps to the given level | 
| map <mapfile> | loads the given user map | 
| addpath <path> | adds path to game filesystem | 
| cl_statusbarscale | changes the status bar scale | 
| cmenu <#> | jumps to menu | 
| echo [text] | echoes text to the console | 
| exec <scriptfile> | executes a script | 
| fileinfo <file> | gets a file's information | 
| gamma <value> | changes brightness | 
| health|weapons|ammo|armor|keys|inventory> | gives requested item | 
| god | toggles god mode | 
| initgroupfile <path> | adds a grp file into the game filesystem | 
| name | change your multiplayer nickname | 
| noclip | toggles clipping mode | 
| quit | exits the game immediately | 
| rate | sets the multiplayer packet send rate, in packets/sec | 
| restartsound | reinitialises the sound system | 
| restartvid | reinitialises the video mode | 
| sensitivity <value> | changes the mouse sensitivity | 
| setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> | 
| setvar <gamevar> <value> | sets the value of a gamevar | 
| setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> | 
| spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties | 
| usejoystick | enables input from the joystick if it is present | 
| usemouse | enables input from the mouse if it is present | 
| vidmode [xdim ydim] [bpp] [fullscreen] | immediately change the video mode | 
| polymost.c | |
| glusetexcompr | enable/disable OpenGL texture compression | 
| glredbluemode | enable/disable experimental OpenGL red-blue glasses mode | 
| gltexturemode | changes the texture filtering settings | 
| gltextureanisotropy | changes the OpenGL texture anisotropy setting | 
| gltexturemaxsize | changes the maximum OpenGL texture size limit | 
| gltexturemiplevel | changes the highest OpenGL mipmap level used | 
| glpolygonmode | debugging feature | 
| glusetexcache | enable/disable OpenGL compressed texture cache | 
| usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache | 
| glmultisample | sets the number of samples used for antialiasing (0 = off) | 
| glnvmultisamplehint | enable/disable Nvidia multisampling hinting | 
| r_shadescale | multiplier for lighting | 
| r_depthpeeling | enable/disable order-independant transparency | 
| r_peelscount | sets the number of depth layers for depth peeling | 
| r_curpeel | allows to display one depth layer at a time (for development purposes) | 
| r_detailmapping | enable/disable detail mapping | 
| r_glowmapping | enable/disable glow mapping | 
| r_vertexarrays | enable/disable using vertex arrays when drawing models | 
| r_vbos | enable/disable using Vertex Buffer Objects when drawing models | 
| r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models | 
| r_animsmoothing | enable/disable model animation smoothing | 
| usemodels | enable/disable model rendering in >8-bit mode | 
| usehightile | enable/disable hightile texture rendering in >8-bit mode | 
| dumptexturedefs | dumps all texture definitions in the new style | 
| winlayer.c | |
| maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) | 
| r_windowpositioning | enable/disable window position memory |