Ypanning: Difference between revisions

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[[Category:Sprite structure members]]
[[Category:Sprite structure members]]
[[Category:Wall structure members]]

Revision as of 14:17, 21 April 2008

ypanning allows you to pan, or shift, the image of a sprite the same way you would pan a ceiling, floor, or wall texture along the y axis. Values are normalized on a 0-255 scale, meaning that regardless of the sprite's size, a value of 128 will pan it 50%.

Because it is stored in the spriteext data structure, its value is not stored in savegames. It will also only work in the polymost renderer, not classic mode.