Ifspawnedby: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 4: Line 4:


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]
[[Category:If conditions]]

Revision as of 14:26, 21 April 2008

ifspawnedby <actor> { do something } else { do something else }

If condition returning true if the current actor was spawned by <actor>.