Console commands: Difference between revisions
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Hunter byte (talk | contribs) No edit summary |
Hunter byte (talk | contribs) Updated according to the latest available snapshot. I'm going to sort the commands and do the rest commands. |
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|sensitivity <value> | |sensitivity <value> | ||
|changes the mouse sensitivity | |changes the mouse sensitivity | ||
|- | |||
|pk_quickmapcycling | |||
|allows cycling of maps with (Shift-)Ctrl-X | |||
|- | |||
|pk_turnaccel | |||
|sets turning acceleration | |||
|- | |||
|pk_turndecel | |||
|sets turning deceleration | |||
|- | |||
|pk_uedaccel | |||
|sets UnrealEd movement speed factor (0-5, exponentially) | |||
|- | |- | ||
Line 134: | Line 146: | ||
Mode numbers are:<br/> | Mode numbers are:<br/> | ||
0 - Classic Build software<br/> | 0 - Classic Build software<br/> | ||
1 - Polygonal flat-shaded software ( | 1 - Polygonal flat-shaded software (removed)<br/> | ||
2 - Polygonal textured software ( | 2 - Polygonal textured software (removed)<br/> | ||
3 - Polygonal OpenGL | 3 - Polygonal OpenGL | ||
|- | |- | ||
| | |r_scrcaptureformat | ||
|sets the output format for screenshots (TGA or PCX) | |sets the output format for screenshots (TGA or PCX) | ||
|- | |- | ||
| | |r_novoxmips | ||
|turn off/on the use of mipmaps when rendering 8-bit voxels | |turn off/on the use of mipmaps when rendering 8-bit voxels | ||
|- | |- | ||
| | |r_voxels | ||
|enable/disable automatic sprite->voxel rendering | |enable/disable automatic sprite->voxel rendering | ||
|- | |- | ||
Line 166: | Line 178: | ||
! colspan="2"|osd.c | ! colspan="2"|osd.c | ||
|- | |||
|alias | |||
|creates an alias for calling multiple commands | |||
|- | |||
|exec <scriptfile> | |||
|executes a script | |||
|- | |- | ||
|listsymbols | |listsymbols | ||
Line 171: | Line 189: | ||
|- | |- | ||
|help | |help | ||
|displays help | |displays help for the specified cvar or command | ||
|- | |||
|history | |||
|displays the console command history | |||
|- | |||
|osdeditpal | |||
|sets the palette of the OSD input text | |||
|- | |||
|osdeditshade | |||
|sets the shade of the OSD input text | |||
|- | |||
osdpromptpal | |||
|sets the palette of the OSD prompt | |||
|- | |||
|osdpromptshade | |||
|sets the shade of the OSD prompt | |||
|- | |||
|osdtextmode | |||
|set OSD text mode (0:graphical, 1:fast) | |||
|- | |||
|osdtextpal | |||
|sets the palette of the OSD text | |||
|- | |||
|osdtextshade | |||
|sets the shade of the OSD text | |||
|- | |||
|unalias | |||
|removes an alias created with "alias" | |||
|- | |- | ||
|logcutoff | |logcutoff | ||
|sets the maximal line count of the log file | |sets the maximal line count of the log file | ||
|- | |- | ||
|osdrows | |osdrows | ||
Line 191: | Line 236: | ||
|map <mapfile> | |map <mapfile> | ||
|loads the given user map | |loads the given user map | ||
|- | |||
|addlogvar | |||
|prints the value of a gamevar | |||
|- | |- | ||
|addpath <path> | |addpath <path> | ||
Line 200: | Line 248: | ||
|cmenu <#> | |cmenu <#> | ||
|jumps to menu | |jumps to menu | ||
|- | |||
|crosshaircolor | |||
|changes crosshair color | |||
|- | |||
|crosshairscale | |||
|changes the crosshair scale | |||
|- | |- | ||
|echo [text] | |echo [text] | ||
|echoes text to the console | |echoes text to the console | ||
|- | |- | ||
| | |exit | ||
| | |exits the game immediately | ||
|- | |- | ||
|fileinfo <file> | |fileinfo <file> | ||
|gets a file's information | |gets a file's information | ||
|- | |- | ||
|give <item> | |give <item> | ||
Line 221: | Line 272: | ||
|bind | |bind | ||
|executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys | |executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys | ||
|- | |||
|hud_scale | |||
|changes the hud scale | |||
|- | |||
|in_joystick | |||
|enables input from the joystick if it is present | |||
|- | |||
|in_mouse | |||
|enables input from the mouse if it is present | |||
|- | |- | ||
|initgroupfile <path> | |initgroupfile <path> | ||
Line 230: | Line 290: | ||
|noclip | |noclip | ||
|toggles clipping mode | |toggles clipping mode | ||
|- | |||
|quickload | |||
|performs a quick load | |||
|- | |||
|quicksave | |||
|performs a quick save | |||
|- | |- | ||
|quit | |quit | ||
|exits the game immediately | |exits the game immediately | ||
|- | |||
|r_ambientlight | |||
|sets the global map light level | |||
|- | |- | ||
|rate | |rate | ||
Line 258: | Line 327: | ||
|spawns a sprite with the given properties | |spawns a sprite with the given properties | ||
|- | |- | ||
| | |unbind | ||
| | |unbinds a key | ||
|- | |||
|unbindall | |||
|unbinds all keys | |||
|- | |||
|vid_brightness | |||
|adjusts gamma ramp | |||
|- | |||
|vid_contrast | |||
|adjusts gamma ramp | |||
|- | |- | ||
| | |vid_gamma | ||
| | |adjusts gamma ramp | ||
|- | |- | ||
|vidmode <xdim> <ydim> <bpp> <fullscreen> | |vidmode <xdim> <ydim> <bpp> <fullscreen> |
Revision as of 04:54, 22 August 2008
osdpromptpal
Variables | |
---|---|
crosshair | enable/disable crosshair |
cl_autoaim | enable/disable weapon autoaim |
cl_automsg | enable/disable automatically sending messages to all players |
cl_autovote | enable/disable automatic voting |
cl_deathmessages | enable/disable multiplayer death messages |
cl_democams | enable/disable demo playback cameras |
cl_drawweapon | enable/disable weapon drawing |
cl_idplayers | enable/disable name display when aiming at opponents |
cl_messagetime | length of time to display multiplayer chat messages |
cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
cl_mousefilter | amount of mouse movement to filter out |
cl_showcoords | show your position in the game world |
cl_showfps | show the frame rate counter |
cl_smoothinput | enable/disable input smoothing |
cl_viewbob | enable/disable player head bobbing |
cl_weaponsway | enable/disable player weapon swaying |
cl_weaponswitch | enable/disable auto weapon switching |
cl_angleinterpolation | enable/disable angle interpolation |
r_anamorphic | enable/disable widescreen mode |
r_projectionhack | enable/disable projection hack |
r_precache | enable/disable the pre-level caching routine |
snd_ambience | enables/disables ambient sounds |
snd_duketalk | enables/disables Duke's speech |
snd_fxvolume | volume of sound effects |
snd_mixrate | sound mixing rate |
snd_musvolume | volume of midi music |
snd_numbits | sound bits |
snd_numchannels | the number of sound channels |
snd_numvoices | the number of concurrent sounds |
snd_reversestereo | reverses the stereo channels |
astub.c | |
addpath <path> | adds path to game filesystem |
echo [text] | echoes text to the console |
editorgridextent | sets the size of the 2D mode editing grid |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
initgroupfile <path> | adds a grp file into the game filesystem |
noclip | toggles clipping mode |
quit | exits the game immediately |
sensitivity <value> | changes the mouse sensitivity |
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
pk_turnaccel | sets turning acceleration |
pk_turndecel | sets turning deceleration |
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
baselayer.c | |
setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
r_voxels | enable/disable automatic sprite->voxel rendering |
hicsetpalettetint | sets palette tinting values |
glinfo | shows OpenGL information about the current OpenGL mode |
build.c | |
restartvid | reinitialise the video mode |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
osd.c | |
alias | creates an alias for calling multiple commands |
exec <scriptfile> | executes a script |
listsymbols | lists all the recognized symbols |
help | displays help for the specified cvar or command |
history | displays the console command history |
osdeditpal | sets the palette of the OSD input text |
osdeditshade | sets the shade of the OSD input text |
sets the palette of the OSD prompt | |
osdpromptshade | sets the shade of the OSD prompt |
osdtextmode | set OSD text mode (0:graphical, 1:fast) |
osdtextpal | sets the palette of the OSD text |
osdtextshade | sets the shade of the OSD text |
unalias | removes an alias created with "alias" |
logcutoff | sets the maximal line count of the log file |
osdrows | sets the number of visible lines of the OSD |
clear | clears the console text buffer |
osdcmds.c | |
changelevel <volume> <level> | warps to the given level |
map <mapfile> | loads the given user map |
addlogvar | prints the value of a gamevar |
addpath <path> | adds path to game filesystem |
cl_statusbarscale | changes the status bar scale |
cmenu <#> | jumps to menu |
crosshaircolor | changes crosshair color |
crosshairscale | changes the crosshair scale |
echo [text] | echoes text to the console |
exit | exits the game immediately |
fileinfo <file> | gets a file's information |
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
god | toggles god mode |
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
hud_scale | changes the hud scale |
in_joystick | enables input from the joystick if it is present |
in_mouse | enables input from the mouse if it is present |
initgroupfile <path> | adds a grp file into the game filesystem |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
quickload | performs a quick load |
quicksave | performs a quick save |
quit | exits the game immediately |
r_ambientlight | sets the global map light level |
rate | sets the multiplayer packet send rate, in packets/sec |
restartsound | reinitialises the sound system |
restartvid | reinitialises the video mode |
sensitivity <value> | changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> | sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
unbind | unbinds a key |
unbindall | unbinds all keys |
vid_brightness | adjusts gamma ramp |
vid_contrast | adjusts gamma ramp |
vid_gamma | adjusts gamma ramp |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode. |
polymost.c | |
glusetexcompr | enable/disable OpenGL texture compression |
glredbluemode | enable/disable experimental OpenGL red-blue glasses mode |
gltexturemode | changes the texture filtering settings |
gltextureanisotropy | changes the OpenGL texture anisotropy setting |
gltexturemaxsize | changes the maximum OpenGL texture size limit |
gltexturemiplevel | changes the highest OpenGL mipmap level used |
glpolygonmode | debugging feature |
glusetexcache | enable/disable OpenGL compressed texture cache |
usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
glmultisample | sets the number of samples used for antialiasing (0 = off) |
glnvmultisamplehint | enable/disable Nvidia multisampling hinting |
r_shadescale | multiplier for lighting |
r_depthpeeling | enable/disable order-independant transparency |
r_peelscount | sets the number of depth layers for depth peeling |
r_curpeel | allows to display one depth layer at a time (for development purposes) |
r_detailmapping | enable/disable detail mapping |
r_glowmapping | enable/disable glow mapping |
r_vertexarrays | enable/disable using vertex arrays when drawing models |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
r_animsmoothing | enable/disable model animation smoothing |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
usemodels | enable/disable model rendering in >8-bit mode |
usehightile | enable/disable hightile texture rendering in >8-bit mode |
dumptexturedefs | dumps all texture definitions in the new style |
winlayer.c | |
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
r_windowpositioning | enable/disable window position memory |