Console commands: Difference between revisions
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Hunter byte (talk | contribs) Updated according to the latest available snapshot. I'm going to sort the commands and do the rest commands. |
Hunter byte (talk | contribs) m sorted |
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! colspan="2"|Variables | ! colspan="2"|Variables | ||
|- | |- | ||
| | |cl_angleinterpolation | ||
|enable/disable | |enable/disable angle interpolation | ||
|- | |- | ||
|cl_autoaim | |cl_autoaim | ||
Line 52: | Line 52: | ||
|cl_weaponswitch | |cl_weaponswitch | ||
|enable/disable auto weapon switching | |enable/disable auto weapon switching | ||
|- | |- | ||
|r_anamorphic | |r_anamorphic | ||
|enable/disable widescreen mode | |enable/disable widescreen mode | ||
|- | |||
|r_precache | |||
|enable/disable the pre-level caching routine | |||
|- | |- | ||
|r_projectionhack | |r_projectionhack | ||
|enable/disable projection hack | |enable/disable projection hack | ||
|- | |- | ||
| | |crosshair | ||
|enable/disable | |enable/disable crosshair | ||
|- | |- | ||
|snd_ambience | |snd_ambience | ||
Line 120: | Line 120: | ||
|noclip | |noclip | ||
|toggles clipping mode | |toggles clipping mode | ||
|- | |- | ||
|pk_quickmapcycling | |pk_quickmapcycling | ||
Line 138: | Line 132: | ||
|pk_uedaccel | |pk_uedaccel | ||
|sets UnrealEd movement speed factor (0-5, exponentially) | |sets UnrealEd movement speed factor (0-5, exponentially) | ||
|- | |||
|quit | |||
|exits the game immediately | |||
|- | |||
|sensitivity <value> | |||
|changes the mouse sensitivity | |||
|- | |- | ||
! colspan="2"|baselayer.c | ! colspan="2"|baselayer.c | ||
|- | |||
|glinfo | |||
|shows OpenGL information about the current OpenGL mode | |||
|- | |||
|hicsetpalettetint | |||
|sets palette tinting values | |||
|- | |- | ||
|setrendermode <number> | |setrendermode <number> | ||
Line 149: | Line 155: | ||
2 - Polygonal textured software (removed)<br/> | 2 - Polygonal textured software (removed)<br/> | ||
3 - Polygonal OpenGL | 3 - Polygonal OpenGL | ||
|- | |||
|r_novoxmips | |||
|turn off/on the use of mipmaps when rendering 8-bit voxels | |||
|- | |- | ||
|r_scrcaptureformat | |r_scrcaptureformat | ||
|sets the output format for screenshots (TGA or PCX) | |sets the output format for screenshots (TGA or PCX) | ||
|- | |- | ||
|r_voxels | |r_voxels | ||
|enable/disable automatic sprite->voxel rendering | |enable/disable automatic sprite->voxel rendering | ||
|- | |- | ||
! colspan="2"|build.c | ! colspan="2"|build.c | ||
Line 181: | Line 180: | ||
|alias | |alias | ||
|creates an alias for calling multiple commands | |creates an alias for calling multiple commands | ||
|- | |||
|clear | |||
|clears the console text buffer | |||
|- | |- | ||
|exec <scriptfile> | |exec <scriptfile> | ||
|executes a script | |executes a script | ||
|- | |- | ||
|help | |help | ||
Line 193: | Line 192: | ||
|history | |history | ||
|displays the console command history | |displays the console command history | ||
|- | |||
|listsymbols | |||
|lists all the recognized symbols | |||
|- | |||
|logcutoff | |||
|sets the maximal line count of the log file | |||
|- | |- | ||
|osdeditpal | |osdeditpal | ||
Line 205: | Line 210: | ||
|osdpromptshade | |osdpromptshade | ||
|sets the shade of the OSD prompt | |sets the shade of the OSD prompt | ||
|- | |||
|osdrows | |||
|sets the number of visible lines of the OSD | |||
|- | |- | ||
|osdtextmode | |osdtextmode | ||
Line 217: | Line 225: | ||
|unalias | |unalias | ||
|removes an alias created with "alias" | |removes an alias created with "alias" | ||
|- | |- | ||
! colspan="2"|osdcmds.c | ! colspan="2"|osdcmds.c | ||
|- | |- | ||
|addlogvar | |addlogvar | ||
Line 242: | Line 235: | ||
|addpath <path> | |addpath <path> | ||
|adds path to game filesystem | |adds path to game filesystem | ||
|- | |||
|bind | |||
|executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys | |||
|- | |||
|changelevel <volume> <level> | |||
|warps to the given level | |||
|- | |- | ||
|cl_statusbarscale | |cl_statusbarscale | ||
Line 269: | Line 268: | ||
|god | |god | ||
|toggles god mode | |toggles god mode | ||
|- | |- | ||
|hud_scale | |hud_scale | ||
Line 284: | Line 280: | ||
|initgroupfile <path> | |initgroupfile <path> | ||
|adds a grp file into the game filesystem | |adds a grp file into the game filesystem | ||
|- | |||
|map <mapfile> | |||
|loads the given user map | |||
|- | |- | ||
|name | |name | ||
Line 349: | Line 348: | ||
! colspan="2"|polymost.c | ! colspan="2"|polymost.c | ||
|- | |- | ||
| | |r_animsmoothing | ||
|enable/disable | |enable/disable model animation smoothing | ||
|- | |||
|r_curpeel | |||
|allows to display one depth layer at a time (for development purposes) | |||
|- | |- | ||
| | |r_depthpeeling | ||
|enable/disable | |enable/disable order-independant transparency | ||
|- | |- | ||
| | |r_detailmapping | ||
| | |enable/disable detail mapping | ||
|- | |- | ||
| | |r_glowmapping | ||
| | |enable/disable glow mapping | ||
|- | |- | ||
| | |r_multisample | ||
| | |sets the number of samples used for antialiasing (0 = off) | ||
|- | |- | ||
| | |r_nvmultisamplehint | ||
| | |enable/disable Nvidia multisampling hinting | ||
|- | |- | ||
| | |r_polygonmode | ||
|debugging feature | |debugging feature | ||
|- | |- | ||
| | |r_usetexcache | ||
|enable/disable OpenGL compressed texture cache | |enable/disable OpenGL compressed texture cache | ||
|- | |- | ||
| | |r_usehightile | ||
|enable/disable hightile texture rendering in >8-bit mode | |||
|- | |||
|r_usemodels | |||
|enable/disable model rendering in >8-bit mode | |||
|- | |||
|r_usetexcachecompression | |||
|enable/disable compression of files in the OpenGL compressed texture cache | |enable/disable compression of files in the OpenGL compressed texture cache | ||
|- | |- | ||
| | |r_usetexcompr | ||
| | |enable/disable OpenGL texture compression | ||
|- | |- | ||
| | |r_parallaxskyclamping | ||
|enable/disable | |enable/disable parallaxed floor/ceiling sky texture clamping | ||
|- | |- | ||
| | |r_parallaxskypanning | ||
|enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky | |||
|enable/disable | |||
|- | |- | ||
|r_peelscount | |r_peelscount | ||
|sets the number of depth layers for depth peeling | |sets the number of depth layers for depth peeling | ||
|- | |- | ||
| | |r_redbluemode | ||
| | |enable/disable experimental OpenGL red-blue glasses mode | ||
|- | |||
|r_shadescale | |||
|multiplier for lighting | |||
|- | |- | ||
| | |r_texturemode | ||
| | |changes the texture filtering settings | ||
|- | |- | ||
| | |r_textureanisotropy | ||
| | |changes the OpenGL texture anisotropy setting | ||
|- | |- | ||
| | |r_texturemaxsize | ||
| | |changes the maximum OpenGL texture size limit | ||
|- | |- | ||
| | |r_texturemiplevel | ||
| | |changes the highest OpenGL mipmap level used | ||
|- | |- | ||
|r_vbocount | |r_vbocount | ||
|sets the number of Vertex Buffer Objects to use when drawing models | |sets the number of Vertex Buffer Objects to use when drawing models | ||
|- | |- | ||
| | |r_vbos | ||
|enable/disable | |enable/disable using Vertex Buffer Objects when drawing models | ||
|- | |- | ||
| | |r_vertexarrays | ||
|enable/disable | |enable/disable using vertex arrays when drawing models | ||
|- | |- | ||
! colspan="2"|winlayer.c | ! colspan="2"|winlayer.c |
Revision as of 05:26, 22 August 2008
osdpromptpal
Variables | |
---|---|
cl_angleinterpolation | enable/disable angle interpolation |
cl_autoaim | enable/disable weapon autoaim |
cl_automsg | enable/disable automatically sending messages to all players |
cl_autovote | enable/disable automatic voting |
cl_deathmessages | enable/disable multiplayer death messages |
cl_democams | enable/disable demo playback cameras |
cl_drawweapon | enable/disable weapon drawing |
cl_idplayers | enable/disable name display when aiming at opponents |
cl_messagetime | length of time to display multiplayer chat messages |
cl_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
cl_mousefilter | amount of mouse movement to filter out |
cl_showcoords | show your position in the game world |
cl_showfps | show the frame rate counter |
cl_smoothinput | enable/disable input smoothing |
cl_viewbob | enable/disable player head bobbing |
cl_weaponsway | enable/disable player weapon swaying |
cl_weaponswitch | enable/disable auto weapon switching |
r_anamorphic | enable/disable widescreen mode |
r_precache | enable/disable the pre-level caching routine |
r_projectionhack | enable/disable projection hack |
crosshair | enable/disable crosshair |
snd_ambience | enables/disables ambient sounds |
snd_duketalk | enables/disables Duke's speech |
snd_fxvolume | volume of sound effects |
snd_mixrate | sound mixing rate |
snd_musvolume | volume of midi music |
snd_numbits | sound bits |
snd_numchannels | the number of sound channels |
snd_numvoices | the number of concurrent sounds |
snd_reversestereo | reverses the stereo channels |
astub.c | |
addpath <path> | adds path to game filesystem |
echo [text] | echoes text to the console |
editorgridextent | sets the size of the 2D mode editing grid |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
initgroupfile <path> | adds a grp file into the game filesystem |
noclip | toggles clipping mode |
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
pk_turnaccel | sets turning acceleration |
pk_turndecel | sets turning deceleration |
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
quit | exits the game immediately |
sensitivity <value> | changes the mouse sensitivity |
baselayer.c | |
glinfo | shows OpenGL information about the current OpenGL mode |
hicsetpalettetint | sets palette tinting values |
setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
r_voxels | enable/disable automatic sprite->voxel rendering |
build.c | |
restartvid | reinitialise the video mode |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
osd.c | |
alias | creates an alias for calling multiple commands |
clear | clears the console text buffer |
exec <scriptfile> | executes a script |
help | displays help for the specified cvar or command |
history | displays the console command history |
listsymbols | lists all the recognized symbols |
logcutoff | sets the maximal line count of the log file |
osdeditpal | sets the palette of the OSD input text |
osdeditshade | sets the shade of the OSD input text |
sets the palette of the OSD prompt | |
osdpromptshade | sets the shade of the OSD prompt |
osdrows | sets the number of visible lines of the OSD |
osdtextmode | set OSD text mode (0:graphical, 1:fast) |
osdtextpal | sets the palette of the OSD text |
osdtextshade | sets the shade of the OSD text |
unalias | removes an alias created with "alias" |
osdcmds.c | |
addlogvar | prints the value of a gamevar |
addpath <path> | adds path to game filesystem |
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
changelevel <volume> <level> | warps to the given level |
cl_statusbarscale | changes the status bar scale |
cmenu <#> | jumps to menu |
crosshaircolor | changes crosshair color |
crosshairscale | changes the crosshair scale |
echo [text] | echoes text to the console |
exit | exits the game immediately |
fileinfo <file> | gets a file's information |
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
god | toggles god mode |
hud_scale | changes the hud scale |
in_joystick | enables input from the joystick if it is present |
in_mouse | enables input from the mouse if it is present |
initgroupfile <path> | adds a grp file into the game filesystem |
map <mapfile> | loads the given user map |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
quickload | performs a quick load |
quicksave | performs a quick save |
quit | exits the game immediately |
r_ambientlight | sets the global map light level |
rate | sets the multiplayer packet send rate, in packets/sec |
restartsound | reinitialises the sound system |
restartvid | reinitialises the video mode |
sensitivity <value> | changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> | sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
unbind | unbinds a key |
unbindall | unbinds all keys |
vid_brightness | adjusts gamma ramp |
vid_contrast | adjusts gamma ramp |
vid_gamma | adjusts gamma ramp |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode. |
polymost.c | |
r_animsmoothing | enable/disable model animation smoothing |
r_curpeel | allows to display one depth layer at a time (for development purposes) |
r_depthpeeling | enable/disable order-independant transparency |
r_detailmapping | enable/disable detail mapping |
r_glowmapping | enable/disable glow mapping |
r_multisample | sets the number of samples used for antialiasing (0 = off) |
r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
r_polygonmode | debugging feature |
r_usetexcache | enable/disable OpenGL compressed texture cache |
r_usehightile | enable/disable hightile texture rendering in >8-bit mode |
r_usemodels | enable/disable model rendering in >8-bit mode |
r_usetexcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
r_usetexcompr | enable/disable OpenGL texture compression |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
r_peelscount | sets the number of depth layers for depth peeling |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
r_shadescale | multiplier for lighting |
r_texturemode | changes the texture filtering settings |
r_textureanisotropy | changes the OpenGL texture anisotropy setting |
r_texturemaxsize | changes the maximum OpenGL texture size limit |
r_texturemiplevel | changes the highest OpenGL mipmap level used |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
r_vertexarrays | enable/disable using vertex arrays when drawing models |
winlayer.c | |
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
r_windowpositioning | enable/disable window position memory |