Ifhitspace: Difference between revisions
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'''ifhitspace''' ''{...}'' | |||
Checks to see if the player has pressed the open button (space by default). | Checks to see if the player has pressed the open button (space by default). | ||
Example: | |||
<pre> | |||
// This will cause a sprite to fall when "open" button is pressed. | |||
actor FALLING_APPLE | |||
ifhitspace | |||
{ | |||
fall | |||
} | |||
enda | |||
</pre> | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Player manipulation]] | [[Category:Player manipulation]] | ||
[[Category:If conditions]] | [[Category:If conditions]] |
Revision as of 21:49, 6 January 2009
ifhitspace {...}
Checks to see if the player has pressed the open button (space by default).
Example:
// This will cause a sprite to fall when "open" button is pressed. actor FALLING_APPLE ifhitspace { fall } enda