Ifhitspace: Difference between revisions
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actor FALLING_APPLE | actor FALLING_APPLE | ||
ifhitspace | ifhitspace | ||
{ | |||
fall | |||
} | |||
enda | enda | ||
</pre> | </pre> | ||
Revision as of 22:49, 6 January 2009
ifhitspace {...}
Checks to see if the player has pressed the open button (space by default).
Example:
// This will cause a sprite to fall when "open" button is pressed.
actor FALLING_APPLE
ifhitspace
{
fall
}
enda