Myospal: Difference between revisions

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Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).
Displays tiles onscreen.  This is an older, more limited version of [[rotatesprite]].  The images are displayed at 320x200 resolution (the same as the default weapons).


<x> and <y> are on-screen coordinates.
x> X coordinate, ranged 0-320
 
<y> Y coordinate, ranged 0-200 .


<tilenum> is the tile number.
<tilenum> is the tile number.

Revision as of 10:18, 8 January 2009

myospal <x> <y> <tilenum> <shade> <orientation> <pal>

Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).

x> X coordinate, ranged 0-320

<y> Y coordinate, ranged 0-200 .

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<orientation> translucency, masking, etc...

<pal> is the palette.

Example code:

setvar x 30
setvar y 30
setvar tilenum 3350
setvar shade 0
setvar pal 2
setvar orientation 1 // transparency
myospal x y tilenum shade orientation pal