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Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | Displays tiles onscreen. This is an older, more limited version of [[rotatesprite]]. The images are displayed at 320x200 resolution (the same as the default weapons). | ||
x> X coordinate, ranged 0-320 | |||
<y> Y coordinate, ranged 0-200 . | |||
<tilenum> is the tile number. | <tilenum> is the tile number. |
Revision as of 10:18, 8 January 2009
myospal <x> <y> <tilenum> <shade> <orientation> <pal>
Displays tiles onscreen. This is an older, more limited version of rotatesprite. The images are displayed at 320x200 resolution (the same as the default weapons).
x> X coordinate, ranged 0-320
<y> Y coordinate, ranged 0-200 .
<tilenum> is the tile number.
<shade> is 0 normally but can be any standard shade up to 31 or 63.
<orientation> translucency, masking, etc...
<pal> is the palette.
Example code:
setvar x 30 setvar y 30 setvar tilenum 3350 setvar shade 0 setvar pal 2 setvar orientation 1 // transparency myospal x y tilenum shade orientation pal