Console commands: Difference between revisions
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Hunter byte (talk | contribs) Sync(fixes) |
Added most, if not all of the Polymer cvars. |
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1 - Polygonal flat-shaded software (removed)<br/> | 1 - Polygonal flat-shaded software (removed)<br/> | ||
2 - Polygonal textured software (removed)<br/> | 2 - Polygonal textured software (removed)<br/> | ||
3 - Polygonal OpenGL | 3 - Polygonal OpenGL<br/> | ||
4 - Polymer (Great Justice) | |||
|- | |- | ||
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|r_vertexarrays | |r_vertexarrays | ||
|enable/disable using vertex arrays when drawing models | |enable/disable using vertex arrays when drawing models | ||
|- | |||
! colspan="2"|polymer.c | |||
|- | |||
|r_pr_lighting | |||
|enable/disable dynamic lights | |||
|- | |||
|r_pr_normalmapping | |||
|enable/disable virtual displacement mapping | |||
|- | |||
|r_pr_specularmapping | |||
|enable/disable specular mapping | |||
|- | |||
|r_pr_shadows | |||
|enable/disable dynamic shadows | |||
|- | |||
|r_pr_shadowcount | |||
|maximal amount of shadow emitting lights on screen | |||
|- | |||
|r_pr_shadowdetail | |||
|sets the shadow map resolution | |||
|- | |||
|r_pr_maxlightpasses | |||
|the maximal amount of lights a single object can by affected by | |||
|- | |||
|r_pr_maxlightpriority | |||
|lowering that value removes less meaningful lights from the scene | |||
|- | |||
|r_pr_fov | |||
|sets the field of vision in build angle | |||
|- | |||
|r_pr_billboardingmode | |||
|face sprite display method. 0: classic mode; 1: polymost mode | |||
|- | |||
|r_pr_verbosity | |||
|verbosity level of the polymer renderer | |||
|- | |||
|r_pr_wireframe | |||
|toggles wireframe mode | |||
|- | |||
|r_pr_vbos | |||
|contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. | |||
|- | |||
|r_pr_gpusmoothing | |||
|toggles model animation interpolation | |||
|- | |||
|r_pr_overrideparallax | |||
|overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens | |||
|- | |||
|r_pr_parallaxscale | |||
|overriden parallax mapping offset scale | |||
|- | |||
|r_pr_parallaxbias | |||
|overriden parallax mapping offset bias | |||
|- | |||
|r_pr_overridespecular | |||
|overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens | |||
|- | |||
|r_pr_specularpower | |||
|overriden specular material power | |||
|- | |||
|r_pr_specularfactor | |||
|overriden specular material factor | |||
|- | |- | ||
Revision as of 04:57, 23 April 2009
Variables | |
---|---|
cl_angleinterpolation | enable/disable angle interpolation |
cl_autoaim | enable/disable weapon autoaim |
cl_automsg | enable/disable automatically sending messages to all players |
cl_autovote | enable/disable automatic voting |
cl_democams | enable/disable demo playback cameras |
cl_idplayers | enable/disable name display when aiming at opponents |
cl_obituaries | enable/disable multiplayer death messages |
cl_showcoords | show your position in the game world |
cl_viewbob | enable/disable player head bobbing |
cl_weaponsway | enable/disable player weapon swaying |
cl_weaponswitch | enable/disable auto weapon switching |
crosshair | enable/disable crosshair |
hud_althud | enable/disable alternate mini-hud |
hud_flashing | enable/disable althud flashing |
hud_glowingquotes | enable/disable "glowing" quote text |
hud_messagetime | length of time to display multiplayer chat messages |
hud_numberpal | pal for alt hud numbers |
hud_numbertile | first tile in alt hud number set |
hud_shadows | enable/disable althud shadows |
hud_showmapname | enable/disable map name display on load |
hud_stats | enable/disable level statistics display |
hud_textscale | sets multiplayer chat message size |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
in_mousedeadzone | amount of mouse movement to filter out |
in_mousesmoothing | enable/disable mouse input smoothing |
osdhightile | enable/disable hires art replacements for console text |
r_anamorphic | enable/disable widescreen mode |
r_drawweapon | enable/disable weapon drawing |
r_precache | enable/disable the pre-level caching routine |
r_projectionhack | enable/disable projection hack |
r_shadows | enable/disable sprite and model shadows |
r_showfps | show the frame rate counter |
snd_ambience | enables/disables ambient sounds |
snd_duketalk | enables/disables Duke's speech |
snd_fxvolume | volume of sound effects |
snd_mixrate | sound mixing rate |
snd_musvolume | volume of midi music |
snd_numbits | sound bits |
snd_numchannels | the number of sound channels |
snd_numvoices | the number of concurrent sounds |
snd_reversestereo | reverses the stereo channels |
astub.c | |
addpath <path> | adds path to game filesystem |
echo [text] | echoes text to the console |
editorgridextent | sets the size of the 2D mode editing grid |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
initgroupfile <path> | adds a grp file into the game filesystem |
noclip | toggles clipping mode |
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
pk_turnaccel | sets turning acceleration |
pk_turndecel | sets turning deceleration |
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
quit | exits the game immediately |
testplay_addparam <string> | sets additional parameters for test playing |
sensitivity <value> | changes the mouse sensitivity |
showheightindicators <value> | toggles height indicators in 2D mode |
baselayer.c | |
glinfo | shows OpenGL information about the current OpenGL mode |
hicsetpalettetint | sets palette tinting values |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
r_voxels | enable/disable automatic sprite->voxel rendering |
setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
build.c | |
restartvid | reinitialize the video mode |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
osd.c | |
alias | creates an alias for calling multiple commands |
clear | clears the console text buffer |
exec <scriptfile> | executes a script |
help | displays help for the specified cvar or command |
history | displays the console command history |
listsymbols | lists all the recognized symbols |
logcutoff | sets the maximal line count of the log file |
osdeditpal | sets the palette of the OSD input text |
osdeditshade | sets the shade of the OSD input text |
osdpromptpal | sets the palette of the OSD prompt |
osdpromptshade | sets the shade of the OSD prompt |
osdrows | sets the number of visible lines of the OSD |
osdtextmode | set OSD text mode (0:graphical, 1:fast) |
osdtextpal | sets the palette of the OSD text |
osdtextshade | sets the shade of the OSD text |
unalias | removes an alias created with "alias" |
osdcmds.c | |
addlogvar <gamevar> | prints the value of a gamevar |
addpath <path> | adds path to game filesystem |
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
changelevel <level> | warps to the given level |
changelevel <volume> <level> | warps to the given level |
cmenu <#> | jumps to menu |
crosshaircolor | changes crosshair color |
crosshairscale | changes the crosshair scale |
echo [text] | echoes text to the console |
exit | exits the game immediately |
fileinfo <file> | gets a file's information |
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
god | toggles god mode |
hud_scale | changes the hud scale |
hud_weaponscale | changes the weapon scale |
in_joystick | enables input from the joystick if it is present |
in_mouse | enables input from the mouse if it is present |
initgroupfile <path> | adds a grp file into the game filesystem |
map <mapfile> | loads the given user map |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
quickload | performs a quick load |
quicksave | performs a quick save |
quit | exits the game immediately |
r_ambientlight | sets the global map light level |
r_maxfps | sets a framerate cap |
rate | sets the multiplayer packet send rate, in packets/sec |
restartsound | reinitializes the sound system |
restartvid | reinitializes the video mode |
screenshot | takes a screenshot |
sensitivity <value> | changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> | sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
unbind <key> | unbinds a key |
unbindall | unbinds all keys |
vid_brightness <gamma> | adjusts gamma ramp |
vid_contrast <gamma> | adjusts gamma ramp |
vid_gamma <gamma> | adjusts gamma ramp |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
polymost.c | |
r_animsmoothing | enable/disable model animation smoothing |
r_curpeel | allows to display one depth layer at a time (for development purposes) |
r_depthpeeling | enable/disable order-independant transparency |
r_detailmapping | enable/disable detail mapping |
r_downsize | controls downsizing factor for hires textures |
r_fullbrights | enable/disable fullbright textures |
r_glowmapping | enable/disable glow mapping |
r_hightile | enable/disable hightile texture rendering in >8-bit mode |
r_modelocclusionchecking | enable/disable hack to cull "obstructed" models |
r_models | enable/disable model rendering in >8-bit mode |
r_multisample | sets the number of samples used for antialiasing (0 = off) |
r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
r_peelscount | sets the number of depth layers for depth peeling |
r_polygonmode | debugging feature |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
r_shadescale | multiplier for lighting |
r_swapinterval | sets the GL swap interval (VSync) |
r_texcache | enable/disable OpenGL compressed texture cache |
r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
r_texcompr | enable/disable OpenGL texture compression |
r_textureanisotropy | changes the OpenGL texture anisotropy setting |
r_texturemaxsize | changes the maximum OpenGL texture size limit |
r_texturemiplevel | changes the highest OpenGL mipmap level used |
r_texturemode | changes the texture filtering settings |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
r_vertexarrays | enable/disable using vertex arrays when drawing models |
polymer.c | |
r_pr_lighting | enable/disable dynamic lights |
r_pr_normalmapping | enable/disable virtual displacement mapping |
r_pr_specularmapping | enable/disable specular mapping |
r_pr_shadows | enable/disable dynamic shadows |
r_pr_shadowcount | maximal amount of shadow emitting lights on screen |
r_pr_shadowdetail | sets the shadow map resolution |
r_pr_maxlightpasses | the maximal amount of lights a single object can by affected by |
r_pr_maxlightpriority | lowering that value removes less meaningful lights from the scene |
r_pr_fov | sets the field of vision in build angle |
r_pr_billboardingmode | face sprite display method. 0: classic mode; 1: polymost mode |
r_pr_verbosity | verbosity level of the polymer renderer |
r_pr_wireframe | toggles wireframe mode |
r_pr_vbos | contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. |
r_pr_gpusmoothing | toggles model animation interpolation |
r_pr_overrideparallax | overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens |
r_pr_parallaxscale | overriden parallax mapping offset scale |
r_pr_parallaxbias | overriden parallax mapping offset bias |
r_pr_overridespecular | overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens |
r_pr_specularpower | overriden specular material power |
r_pr_specularfactor | overriden specular material factor |
winlayer.c | |
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
r_windowpositioning | enable/disable window position memory |