Htflags: Difference between revisions
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Created page with 'Controls special flags for sprites. The values are: '''1''' - Generates a shadow. See spriteshadow.<br /> '''2''' - Turns palette 6 whenever night vision gog…' |
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Controls special flags for sprites. The values are: | Controls special flags for sprites. The values are: | ||
'''1''' | '''1''' - Generates a shadow. See [[spriteshadow]].<br /> | ||
'''2''' | '''2''' - Turns [[spritepal|palette]] 6 whenever night vision goggles are used. See [[spritenvg]].<br /> | ||
'''4''' | '''4''' - The sprite's shade is unaffected by the shade of its sector. See [[spritenoshade]].<br /> | ||
'''8''' | '''8''' - Is a [[defineprojectile|projectile]].<br /> | ||
'''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]].<br /> | '''16''' - Prevents teleporting. The sprite is not entered into the [[decal deletion queue]].<br /> | ||
'''32''' - Is an enemy. See [[useractor]].<br /> | '''32''' - Is an enemy. See [[useractor]].<br /> | ||
'''64''' - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> | '''64''' - Sprite will be insusceptible to floor palette of sector containing this sprite. See [[spritenopal]].<br /> | ||
'''128''' - Sprite will not be run through [[event]] code.<br /> | |||
'''256''' - Sprite will not emit hardcoded Polymer-based lights. | |||
'''htflags''' is a bitfield, so add together the values you want and then set htflags to the sum. |
Revision as of 09:05, 29 June 2009
Controls special flags for sprites. The values are:
1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.
128 - Sprite will not be run through event code.
256 - Sprite will not emit hardcoded Polymer-based lights.
htflags is a bitfield, so add together the values you want and then set htflags to the sum.