Palette (environment): Difference between revisions
Jump to navigation
Jump to search
I cannot truly check the values of the fogpals, so I placed them as I could through screenshots... |
Hendricks266 (talk | contribs) m EDuke32, not Eduke32; grammar; gray->white |
||
Line 149: | Line 149: | ||
|} | |} | ||
== | ==EDuke32 Native== | ||
EDuke32 includes four [[DEF Language#fogpal|fog palettes]] starting with ID 26, normally unused in the original game. | |||
They are: | They are: | ||
Line 157: | Line 157: | ||
fogpal 28 0 61 0 | fogpal 28 0 61 0 | ||
fogpal 29 0 0 61 | fogpal 29 0 0 61 | ||
This gives the fog colors of | This gives the fog colors of white (26), red (27), green (28) and blue (29). |
Revision as of 08:44, 3 October 2009
Global Palettes
For use with setgamepalette:
ID | Palette | Image |
---|---|---|
0 | Normal | |
1 | Underwater | |
2 | Night Vision Goggles Submersible Slime |
|
3 | 3D Realms Logo (changed in v1.4) |
|
4 | Title Screen | |
5 | Episode 1 Ending | |
6 | Intro Nuke Logo Animation |
Palette Swaps
For use with spritepal, pal, et cetera:
EDuke32 Native
EDuke32 includes four fog palettes starting with ID 26, normally unused in the original game.
They are:
fogpal 26 61 61 61 fogpal 27 61 0 0 fogpal 28 0 61 0 fogpal 29 0 0 61
This gives the fog colors of white (26), red (27), green (28) and blue (29).