Ifrespawn: Difference between revisions
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'''ifrespawn''' { do something } else { do something else } | '''ifrespawn''' { do something } else { do something else } | ||
Checks if a certain respawn mode is enabled. | Checks if a certain respawn mode is enabled. Monsters (hard-coded [[actor]]s and [[useractor]]s check [[RESPAWN_MONSTERS]], inventory items (hard-coded) check [[RESPAWN_INVENTORY]] and everything else checks [[RESPAWN_ITEMS]]. | ||
By default, inventory items always respawn in multiplayer - cooperative or dukematch (no spawn) - although they are assigned as such through hard-coded actors. If you desire to add your own Inventory icon, you will need to check [[RESPAWN_INVENTORY]] gamevar instead of using ifrespawn command. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] | ||
[[Category:Sprite manipulation]] | [[Category:Sprite manipulation]] | ||
[[Category:If conditions]] | [[Category:If conditions]] |
Latest revision as of 01:40, 10 December 2009
ifrespawn { do something } else { do something else }
Checks if a certain respawn mode is enabled. Monsters (hard-coded actors and useractors check RESPAWN_MONSTERS, inventory items (hard-coded) check RESPAWN_INVENTORY and everything else checks RESPAWN_ITEMS.
By default, inventory items always respawn in multiplayer - cooperative or dukematch (no spawn) - although they are assigned as such through hard-coded actors. If you desire to add your own Inventory icon, you will need to check RESPAWN_INVENTORY gamevar instead of using ifrespawn command.