Template:Orientation: Difference between revisions
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orientation is a [[bitfield]], the flags of which determine how a sprite is drawn. Here are the known bits and what they do. There may be others: | orientation is a [[bitfield]], the flags of which determine how a sprite is drawn. Here are the known bits and what they do. There may be others: | ||
'''1''' - translucency level one (66% opacity). | |||
'''2''' - scaling on 320-200 coordinates. It's considered internal in the case of CON commands because the CON interface automatically sets it when you use functions calling rotatesprite (as well as various text functions). | |||
'''4''' - used to invert Y coordinates. Combine this bit with an angle of 1024 (using rotatesprite) and the tile will appear to have inverted X coordinates. If you want inversion for both the X and Y coordinates, simply set the angle (again, with rotatesprite) to 1024 and do not use this bit. | |||
'''8''' - clips the sprite you're drawing to startumost/startdmost. | |||
'''16''' - forces the center of the sprite you're drawing to its top-left if set. If not, its center as set in editart will be drawn at the specified coordinates. | |||
'''32''' - is translucency level two (33% opacity). It won't work if '''1''' is not set. | |||
'''64''' - forces masking off if set. It discards translucency too. | |||
As with [[cstat]], the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates. | |||
[[Category:Bitfields]] | [[Category:Bitfields]] |
Revision as of 15:33, 6 March 2010
orientation is a parameter used in several of the screen drawing commands, including digitalnumber and rotatesprite
orientation is a bitfield, the flags of which determine how a sprite is drawn. Here are the known bits and what they do. There may be others:
1 - translucency level one (66% opacity).
2 - scaling on 320-200 coordinates. It's considered internal in the case of CON commands because the CON interface automatically sets it when you use functions calling rotatesprite (as well as various text functions).
4 - used to invert Y coordinates. Combine this bit with an angle of 1024 (using rotatesprite) and the tile will appear to have inverted X coordinates. If you want inversion for both the X and Y coordinates, simply set the angle (again, with rotatesprite) to 1024 and do not use this bit.
8 - clips the sprite you're drawing to startumost/startdmost.
16 - forces the center of the sprite you're drawing to its top-left if set. If not, its center as set in editart will be drawn at the specified coordinates.
32 - is translucency level two (33% opacity). It won't work if 1 is not set.
64 - forces masking off if set. It discards translucency too.
As with cstat, the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates.