Full list of structure members: Difference between revisions
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Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects. | Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within [[actor]]s, players, or [[events]]. Every entity in the game uses these to varying effects. | ||
[[Members of the player structure]] | [[Members of the player structure]] | ||
[[Members of the sprite and hittype structures]] | [[Members of the sprite and hittype structures]] | ||
[[Members of the sector structure]] | [[Members of the sector structure]] | ||
[[Members of the wall structure]] | [[Members of the wall structure]] | ||
[[Members of the userdef structure]] | [[Members of the userdef structure]] | ||
[[Members of the input structure]] | [[Members of the input structure]] | ||
[[Members of the tsprite structure]] | [[Members of the tsprite structure]] | ||
[[Members of the projectile structure]] | [[Members of the projectile structure]] | ||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 08:17, 28 March 2011
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
Member functions are internal properties that may be accessed through CONs in EDuke. They may be called within actors, players, or events. Every entity in the game uses these to varying effects.
Members of the player structure
Members of the sprite and hittype structures
Members of the sector structure
Members of the userdef structure
Members of the input structure