PROJECTILE TIMED: Difference between revisions
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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear. | ||
You have to define the projectile with | You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. |
Revision as of 07:22, 15 May 2011
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.