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EXAMPLE: | EXAMPLE: | ||
<pre> | |||
onevent EVENT_GETLOADTILE | |||
setvar RETURN <value> | |||
endevent | |||
</pre> | |||
In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen. | |||
EXAMPLE 2: | |||
<pre> | |||
onevent EVENT_FIRE | |||
setvar RETURN -1 | |||
endevent | endevent | ||
</pre> | |||
In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon. | |||
EXAMPLE 3: | |||
<pre> | |||
EXAMPLE | |||
espawn LIZTROOP | espawn LIZTROOP | ||
setactor[RETURN].pal 21 | setactor[RETURN].pal 21 | ||
setactor[RETURN].extra 400 | setactor[RETURN].extra 400 | ||
</pre> | |||
In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health. | |||
[[Category:Pre-defined gamevars]] | [[Category:Pre-defined gamevars]] |
Revision as of 15:43, 30 July 2011
The 'SuperVar'!!
This variable is constantly used to 'return' important values, such as those in events.
EXAMPLE:
onevent EVENT_GETLOADTILE setvar RETURN <value> endevent
In this case, RETURN "return"s the load screen background number into the var RETURN, setting it to something else changes it, changing the background for the loading screen.
EXAMPLE 2:
onevent EVENT_FIRE setvar RETURN -1 endevent
In this case, setting RETURN to -1 cancels EVENT_FIRE, causing the player to no longer be able to use a weapon.
EXAMPLE 3:
espawn LIZTROOP setactor[RETURN].pal 21 setactor[RETURN].extra 400
In this case, RETURN will allow you to spawn an Assault Captain [LIZTROOP, Pal 21] with 400 health instead of 60 health.