Polymer Deficiencies: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
no it doesn't, that's preposterous |
||
Line 5: | Line 5: | ||
*no voxel support | *no voxel support | ||
*[[showview]] command does not work | *[[showview]] command does not work | ||
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | *doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | ||
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | *not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) |
Revision as of 19:57, 14 August 2011
This is a list of problems in the Polymer renderer that need to be fixed.
- certain optimizations remain to be done
- limited to one skybox
- no voxel support
- showview command does not work
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)