EVENT SOUND
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_SOUND | screenpeek | player->i / sound origin | 1 value |
EVENT_SOUND is a Game Event.
This event is triggered upon playback of actor, global and screen sounds. It allows hard coded sounds to be altered in a context-aware fashion
For sounds that originate from a sprite, THISACTOR will be set to the origin of the sound. Sounds that are played on the menu, or which are played through screensound or globalsound will instead set THISACTOR to player[screenpeek].i.
The current player is always set to screenpeek, NOT the closest player.
RETURN is initially set to the sound effect number of the sound that is being played. Set RETURN to the sound you want to be played instead, or set it to -1 to cancel playback.