The following values are used with wall cstat.
Exposed |
Value |
Label |
Description |
|
No |
1 |
CSTAT_WALL_BLOCK |
Make wall blockable
|
No |
2 |
CSTAT_WALL_BOTTOM_SWAP |
Make bottoms of invisible walls swapped
|
No |
4 |
CSTAT_WALL_ALIGN_BOTTOM |
Align picture on bottom
|
No |
8 |
CSTAT_WALL_XFLIP |
Flip wall around x-axis
|
No |
16 |
CSTAT_WALL_MASKED |
Make wall masking, two-sided
|
No |
32 |
CSTAT_WALL_1WAY |
Make wall masking, one-sided. This disables rendering on the other side, meaning it can be used to avoid SOS glitches. However it also disables transparency on the masked wall.
|
No |
64 |
CSTAT_WALL_BLOCK_HITSCAN |
Make wall able to be hit by weapons
|
No |
128 |
CSTAT_WALL_TRANSLUCENT |
Make wall transparent
|
No |
256 |
CSTAT_WALL_YFLIP |
Flip wall around y-axis
|
No |
512 |
CSTAT_WALL_TRANS_FLIP |
Second transparency level (combine with cstat 128)
|
No |
1024 |
CSTAT_WALL_YAX_UPWALL |
|
No |
2048 |
CSTAT_WALL_YAX_DOWNWALL |
|
No |
4096 |
CSTAT_WALL_ROTATE_90 |
Rotate texture by 90 degrees counter-clockwise. (3D-mode hotkey 'R' in mapster32)
|
No |
16384 |
CSTAT_WALL_BLOCK_ACTOR |
Only used in Shadow Warrior
|
No |
32768 |
CSTAT_WALL_WARP_HITSCAN |
Only used in Shadow Warrior
|
Defines
|
define CSTAT_WALL_BLOCK 0x00000001
define CSTAT_WALL_BOTTOM_SWAP 0x00000002
define CSTAT_WALL_ALIGN_BOTTOM 0x00000004
define CSTAT_WALL_XFLIP 0x00000008
define CSTAT_WALL_MASKED 0x00000010
define CSTAT_WALL_1WAY 0x00000020
define CSTAT_WALL_BLOCK_HITSCAN 0x00000040
define CSTAT_WALL_TRANSLUCENT 0x00000080
define CSTAT_WALL_YFLIP 0x00000100
define CSTAT_WALL_TRANS_FLIP 0x00000200
define CSTAT_WALL_BLOCK_ACTOR 0x00004000
define CSTAT_WALL_WARP_HITSCAN 0x00008000
|